Tombraider character I completed
by Jonathan Rush · in Game Design and Creative Issues · 09/06/2007 (8:49 pm) · 13 replies
Hey guys - here is some of the character work I did for Tomb Raider Anniversary Edition. You may recognize some of the likenesses from the very first version of the game (1994)
The character concepts were done by Crystal Dynamics/Eidos. The modeling and texturing were done by myself...
It was a fun project to work on, and I hope I get the opportunity to work with Crystal Dynamics again in the future...
The knife and pistols being held were done by Crystal Dynamics
Kold

Larson

Pierre

Qualopec

Kid

Thanks
The character concepts were done by Crystal Dynamics/Eidos. The modeling and texturing were done by myself...
It was a fun project to work on, and I hope I get the opportunity to work with Crystal Dynamics again in the future...
The knife and pistols being held were done by Crystal Dynamics
Kold

Larson

Pierre

Qualopec

Kid

Thanks
About the author
#2
I look forward to seeing more of your work.
09/07/2007 (3:10 am)
Very nice work. Looks like you hand-painted your textures, rather than using photosource. If it's ok to ask, what's your workflow like? Tools, general approach, etc.I look forward to seeing more of your work.
#3
09/07/2007 (3:33 am)
Yeah, excellent work! Tomb Raider has always been a favorite of mine and I was happy to see the remake handled so professionally.
#4
Ethan - I say, 'the bigger the better!' :) Most of the image is showing off the detail that went in to the maps, as they are only 512's being displayed...
Aaron - Thanks - All the textures are hand-painted in Photoshop. There's a tutorial on my website that outlines my process for painting textures, although it is a couple years old by now:
www.pig-brain.com/tut01/tut01_01.htm
N R Bharathae - It was a monumental team effort - glad you enjoyed the game :)
IF you guys get bored, I have more work on my webpage located here:
www.pig-brain.com
09/08/2007 (9:25 am)
Hey thanks guys :)Ethan - I say, 'the bigger the better!' :) Most of the image is showing off the detail that went in to the maps, as they are only 512's being displayed...
Aaron - Thanks - All the textures are hand-painted in Photoshop. There's a tutorial on my website that outlines my process for painting textures, although it is a couple years old by now:
www.pig-brain.com/tut01/tut01_01.htm
N R Bharathae - It was a monumental team effort - glad you enjoyed the game :)
IF you guys get bored, I have more work on my webpage located here:
www.pig-brain.com
#5
09/27/2007 (2:45 pm)
Wow. looks outstanding. just curious what are your rates to do a 5k poly model. no normal maps. just diffuse textures? or to create a character listed above?
#6
yeah, lets see more when you're ready...
--Mike
10/13/2007 (4:17 am)
Really, really, niiiice stuff...yeah, lets see more when you're ready...
--Mike
#7
10/13/2007 (8:38 am)
Lovely characters man- very nice style.
#8
10/13/2007 (9:37 am)
Very, VERY nice artwork!
#9
10/30/2007 (3:36 pm)
That's AWESOME! Very well done.
#10
11/04/2007 (11:07 am)
Thanks guys - glad you dig it. Here's a mini-update... high poly Lara model
#11
11/04/2007 (1:47 pm)
Wow, excellent work. The textures look fantastic.
#12
very nice work, did you make all the models and textures (not weapons) yourself?
can I ask whats the poly count for them? its 2am, and i cant see it online.
01/20/2008 (4:00 pm)
Hi, very nice work, did you make all the models and textures (not weapons) yourself?
can I ask whats the poly count for them? its 2am, and i cant see it online.
#13
Anthony - I was responsible for the geo, UVs, textures, and skin weights. These characters ranged anywhere from 3,500 tris to 5,000 tris
Glad you like them!
01/20/2008 (7:05 pm)
Thanks guys :)Anthony - I was responsible for the geo, UVs, textures, and skin weights. These characters ranged anywhere from 3,500 tris to 5,000 tris
Glad you like them!
Torque Owner Ethan Groves
Edit: You may want to size your images down a wee bit, so they fit in the forum template better...