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Can I use TGE as a 3D tile engine? (ala Final Fantasy Tactics)

by John Klimek · in Torque Game Engine · 09/05/2007 (5:47 pm) · 7 replies

I'm looking for create a Final Fantasy Tactics type of game but in full 3D.

For those of you who haven't played that game, it was a 2.5D isometric tile-based game. Each tile had a different height and characters could walk around the map.

Can I do this in TGE v1.4 without modifying the source code? I'm not too strong in C++ and I only know the basics about the Torque game engine.

Thanks for any help!

#1
09/05/2007 (6:02 pm)
You have to make some major modifications to the source to create such a specialized title. You would have to implement your own game-specific grid system to work the way you want it. It would be a rather large task for any major 3D engine since it is rather specialized behavior.
#2
09/06/2007 (3:10 am)
It is possible though, take a look at this dev shot:
www.garagegames.com/mg/snapshot/view.php?qid=1505
#3
09/06/2007 (5:16 am)
Yeah, that looks really nice.

Unfortunately I'm not really in the mood for heavy programming so I was hoping to find something publically available/already written.

Thanks for the help though!
#4
09/06/2007 (5:24 am)
Well then the only thing i could recommend is TGB as the tile system is already built in, but that is 2.5D also (2D plane but u can use 3D models).
#5
09/06/2007 (6:12 am)
I own TGB but their tile system doesn't support isometric tiles (nor does it support different tile heights).

Somebody (Neil?) is working on an awesome isometric tile engine but I haven't seen any progress in a really long time :(
#6
09/06/2007 (7:29 am)
You might look at FIFE. It requires some programming, but it is an open-source engine that is trying to implement all of the features of the Fallout engine. It is 2D, though.
#7
09/06/2007 (9:08 am)
I'll check that out. Thanks!