Game Development Community

Mission/Terrain Editor

by John Tear · in Torque Game Engine · 08/29/2007 (3:15 am) · 2 replies

OK, another noob question, accept my appologies upfront if this is basic stuff!

When using the World Editor I noticed that when I create terrain it seems to loop beyond the mission area (does this make sense???) - the terrain seems to repeat itself after a certain extent outside the mission area - is it possible to stop this behaviour?

Not sure if I am making sense?!??!?!?!

If the terrain has to repeat that is fine as long as it doesn't repeat any of the interiers and shapes.

Thanks in advance.

John T

About the author

Recent Threads

  • Plane flyby

  • #1
    08/29/2007 (1:22 pm)
    Interiors and shapes won't be repeated. Keep in mind, however, changes to the terrain texture (including shadows) will be shown on every 'block' of repeated terrain. As of 1.4 (I believe), the terrain has an option to enable/disable the tiling/repeating effect so that only a single 'block' of terrain is shown.
    #2
    08/29/2007 (2:07 pm)
    Thanks

    Thats cool! OK now Im thinking...

    Say I wanted a level similar to Pointe Du Hoc on COD2. How would that be implemented? I guess you couldn't build a cliff from the terrain as it would be repeated at the back of the map.

    So if I disabled the repeating would I need to make one massive terrain and set some bounds (hedges for example)? Big enough so the view wouldn't see nothing beyond the terrain.

    John T