Mission/Terrain Editor
by John Tear · in Torque Game Engine · 08/29/2007 (3:15 am) · 2 replies
OK, another noob question, accept my appologies upfront if this is basic stuff!
When using the World Editor I noticed that when I create terrain it seems to loop beyond the mission area (does this make sense???) - the terrain seems to repeat itself after a certain extent outside the mission area - is it possible to stop this behaviour?
Not sure if I am making sense?!??!?!?!
If the terrain has to repeat that is fine as long as it doesn't repeat any of the interiers and shapes.
Thanks in advance.
John T
When using the World Editor I noticed that when I create terrain it seems to loop beyond the mission area (does this make sense???) - the terrain seems to repeat itself after a certain extent outside the mission area - is it possible to stop this behaviour?
Not sure if I am making sense?!??!?!?!
If the terrain has to repeat that is fine as long as it doesn't repeat any of the interiers and shapes.
Thanks in advance.
John T
#2
Thats cool! OK now Im thinking...
Say I wanted a level similar to Pointe Du Hoc on COD2. How would that be implemented? I guess you couldn't build a cliff from the terrain as it would be repeated at the back of the map.
So if I disabled the repeating would I need to make one massive terrain and set some bounds (hedges for example)? Big enough so the view wouldn't see nothing beyond the terrain.
John T
08/29/2007 (2:07 pm)
ThanksThats cool! OK now Im thinking...
Say I wanted a level similar to Pointe Du Hoc on COD2. How would that be implemented? I guess you couldn't build a cliff from the terrain as it would be repeated at the back of the map.
So if I disabled the repeating would I need to make one massive terrain and set some bounds (hedges for example)? Big enough so the view wouldn't see nothing beyond the terrain.
John T
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