Exporter 0.95 crash...
by Broken_Sword · in Artist Corner · 08/24/2007 (1:03 am) · 4 replies
Hi,
I need help, my exporter is constantly crashing. My poly count is only 956 (quads).
I pasted the error log here. Could anyone help?
===========================================
Torque Exporter 0.95
Using blender, version 244
Processing Scene...
Cleaning Preference Keys
Exporting...
Writing shape to 'C:\theUgly\final\theUgly.dts'.
Processing...
> Shape Details
> Nodes
^^ Bone [Exp-Catch-Root] (parent -1)
^^ Bone [eye] (parent -1)
^^ Bone [cam] (parent -1)
> Objects
'theUgly' : Standard
'Collision0' : Null Standard
> Materials
theUgly
theUgly
> Detail Levels
Detail-1 (size : 32)
Collision-1 (size : -1)
Smallest : Detail-1 (size : 32)
> Internal Sequences
Writing out DTS...
Error: Exception encountered, bailing out.
Traceback (most recent call last):
File "", line 736, in process
File "E:\Program Files\Blender Foundation\Blender\.blender\scripts\DTSPython\Dts_Shape.py", line 799, in write
self.write_end(dstream) # And write the rest of the story
File "E:\Program Files\Blender Foundation\Blender\.blender\scripts\DTSPython\Dts_Shape.py", line 808, in write_end
self.materials.write(dstream.fs)
File "E:\Program Files\Blender Foundation\Blender\.blender\scripts\DTSPython\Dts_Shape.py", line 180, in write
fs.write(struct.pack('i', mat.flags))
File "E:\Python25\lib\struct.py", line 63, in pack
return o.pack(*args)
error: long too large to convert to int
========================================
help...
Kind Regards,
Broken_sword
I need help, my exporter is constantly crashing. My poly count is only 956 (quads).
I pasted the error log here. Could anyone help?
===========================================
Torque Exporter 0.95
Using blender, version 244
Processing Scene...
Cleaning Preference Keys
Exporting...
Writing shape to 'C:\theUgly\final\theUgly.dts'.
Processing...
> Shape Details
> Nodes
^^ Bone [Exp-Catch-Root] (parent -1)
^^ Bone [eye] (parent -1)
^^ Bone [cam] (parent -1)
> Objects
'theUgly' : Standard
'Collision0' : Null Standard
> Materials
theUgly
theUgly
> Detail Levels
Detail-1 (size : 32)
Collision-1 (size : -1)
Smallest : Detail-1 (size : 32)
> Internal Sequences
Writing out DTS...
Error: Exception encountered, bailing out.
Traceback (most recent call last):
File "
File "E:\Program Files\Blender Foundation\Blender\.blender\scripts\DTSPython\Dts_Shape.py", line 799, in write
self.write_end(dstream) # And write the rest of the story
File "E:\Program Files\Blender Foundation\Blender\.blender\scripts\DTSPython\Dts_Shape.py", line 808, in write_end
self.materials.write(dstream.fs)
File "E:\Program Files\Blender Foundation\Blender\.blender\scripts\DTSPython\Dts_Shape.py", line 180, in write
fs.write(struct.pack('i', mat.flags))
File "E:\Python25\lib\struct.py", line 63, in pack
return o.pack(*args)
error: long too large to convert to int
========================================
help...
Kind Regards,
Broken_sword
#2
1. I exported out the object as .obj
2. re-import into blender
3. setup the nodes again
4. works!!!
Kind Regards,
Broken_Sword
08/24/2007 (2:18 am)
I solved the problem by doing this;1. I exported out the object as .obj
2. re-import into blender
3. setup the nodes again
4. works!!!
Kind Regards,
Broken_Sword
#3
08/24/2007 (9:48 am)
...
#4
I sent the file to you. It's a good thing I do incremental save, so I keep even the bad ones.
Kind Regards,
Broken_sword
08/24/2007 (3:50 pm)
Hi Joseph,I sent the file to you. It's a good thing I do incremental save, so I keep even the bad ones.
Kind Regards,
Broken_sword
Torque Owner Broken_Sword
KInd regards,
broken_sword