TGEA Execution hangs after breakpoint
by Dennis Trevillyan · in Torsion · 08/20/2007 (6:39 pm) · 4 replies
When debugging TGEA execution hangs after stopping at a breakpoint. Execution is fine until trapped by a breakpoint. When you try to continue execution or step to another line TGEA hangs. You can still top debugging using the Debug->Stop menu item but TGEA becomes unresponsive to any inputs and will not display the game window again.
#2
I whished to ask where are the code changes in TGEA to run with Torsion debugger to check if they are all in, since I'm using a heavely modified TGEA version.
08/21/2007 (8:29 am)
Yes, same thing here. I whished to ask where are the code changes in TGEA to run with Torsion debugger to check if they are all in, since I'm using a heavely modified TGEA version.
#3
08/21/2007 (9:38 am)
Hey everyone, the fix for this bug is here: www.garagegames.com/mg/forums/result.thread.php?qt=66290.
#4
08/21/2007 (2:54 pm)
Woo hoo!! Thanks Ross. Worked like a charm.
Associate Tom Spilman
Sickhead Games
Anyone else run into this?