3D weapon scopes
by Edward Smith · in Torque Game Engine Advanced · 08/17/2007 (7:10 pm) · 1 replies
I was wondering if anyone has an idea of the best way to implement a 3d scope, like it is in games such as Red Orchestra and Insurgency?
Basically for people who don't know, you have a 3d model of the weapon with a scope raised to eye level, and the magnification is just located within the area of where the scope lens is.
Basically for people who don't know, you have a 3d model of the weapon with a scope raised to eye level, and the magnification is just located within the area of where the scope lens is.
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Currently working on a WW2 FPS game.
Torque Owner Westy