Game Development Community

Setting object skins from the scripts

by XoCluTch · in Torque Game Engine · 08/11/2002 (2:02 pm) · 3 replies

Hey, i am having a Problem with the new version of this code that came with the engine release 1.1.2

For some reason i can't get it to set the skin to what i want...
i have this line in the game.cs file
under GameConnection::createPlayer(%this, %spawnPoint)

%player.setSkinName(%this.skin);

now orginaly with the old code i had

setSkin(%player, %this.skin);

it just not working right i am just geting a model in the game with no skin at all...
i am geting no errors at all... i even tryed changing %this.skin with 'path/of/skin' and it still didn't work any ideas?

Thanks



http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=2405

#1
08/11/2002 (3:13 pm)
Try echoing back what the skin name is set to after you set it with getSkinName() to see if its echoing the correct path back to you.
#2
08/11/2002 (3:55 pm)
yep did that its comming back right
#3
08/12/2002 (12:59 am)
We figured out it probably the model itself.. becuase there's this naming convention for the skin reference? like base.player.bla? Can someone explain that so our modeller knows how to name the skin now? or isn't that what's going on here?