Blue Screen of Death
by Jon Wayman · in Hardware Issues · 08/15/2007 (8:08 pm) · 2 replies
I was using a demo of the TGE to try out the engine to see if we wanted to use it for our project.
The engine was running fine for a while, but it has started going to a Windows error code screen.
I purchased the TGE 1.5 engine recently and un-installed the demo and installed the purchased product. Still getting the crashes. The error codes are produced whenever I try to run the fps, tutorial.base, or any of the other missions. The code produced is 0x8e, 0xc5, 0x0, 0xa03c0b44, 0x0
I am running a
Dell XPS Gen 4
P4 3.4 Ghz processor
ATI Radeon 850XT Platinum 256 MB video card
dual Dell 22" monitors
3 Gb RAM
lots of storage
Anyones help would be greatly appreciated. I haven't modified any of the code either.
Here is the Console Log
8/14/2007 -- 01:39:31
Processor Init:
Intel Pentium 4, ~3.35 Ghz
(timed at roughly 3.35 Ghz)
FPU detected
MMX detected
SSE detected
Math Init:
Installing Standard C extensions
Installing Assembly extensions
Installing FPU extensions
Installing MMX extensions
Installing SSE extensions
Input Init:
keyboard0 input device created.
mouse0 input device created.
DirectInput enabled.
Initializing chunk mappings...
o 'TEXT' maps to TextChunk
o 'SCHK' maps to UnknownChunk
o 'SCHK' maps to SimChunk
--------- Loading MODS ---------
Compiling tutorial.base/main.cs...
Loading compiled script tutorial.base/main.cs.
Loading compiled script common/main.cs.
Compiling tutorial.base/client/defaults.cs...
Loading compiled script tutorial.base/client/defaults.cs.
Compiling tutorial.base/server/defaults.cs...
Loading compiled script tutorial.base/server/defaults.cs.
Missing file: tutorial.base/prefs.cs!
Loading compiled script creator/main.cs.
Loading compiled script common/main.cs.
--------- Initializing MOD: Common ---------
Loading compiled script common/client/canvas.cs.
Loading compiled script common/client/audio.cs.
--------- Initializing TTB: Server ---------
Loading compiled script common/server/audio.cs.
Loading compiled script common/server/server.cs.
Loading compiled script common/server/message.cs.
Loading compiled script common/server/commands.cs.
Loading compiled script common/server/missionInfo.cs.
Loading compiled script common/server/missionLoad.cs.
Loading compiled script common/server/missionDownload.cs.
Loading compiled script common/server/clientConnection.cs.
Loading compiled script common/server/kickban.cs.
Loading compiled script common/server/game.cs.
Compiling tutorial.base/server/game.cs...
Loading compiled script tutorial.base/server/game.cs.
--------- Initializing TTB: Client ---------
Loading compiled script common/client/message.cs.
Loading compiled script common/client/mission.cs.
Loading compiled script common/client/missionDownload.cs.
Loading compiled script common/client/actionMap.cs.
Video Init:
Accelerated OpenGL display device detected.
Accelerated D3D device detected.
Voodoo 2 display device not detected.
Activating the OpenGL display device...
Activating the OpenGL display device...
Setting screen mode to 800x600x32 (w)...
Creating a new window...
Acquiring a new device context...
Pixel format set:
32 color bits, 24 depth bits, 8 stencil bits
Creating a new rendering context...
Making the new rendering context current...
OpenGL driver information:
Vendor: ATI Technologies Inc.
Renderer: RADEON X850 Series x86/SSE2
Version: 2.0.6645 WinXP Release
OpenGL Init: Enabled Extensions
ARB_multitexture (Max Texture Units: 8)
EXT_blend_color
EXT_blend_minmax
EXT_compiled_vertex_array
EXT_texture_env_combine
EXT_packed_pixels
EXT_fog_coord
ARB_texture_compression
EXT_texture_compression_s3tc
(ARB|EXT)_texture_env_add
EXT_texture_filter_anisotropic (Max anisotropy: 16)
WGL_EXT_swap_control
OpenGL Init: Disabled Extensions
EXT_paletted_texture
NV_vertex_array_range
3DFX_texture_compression_FXT1
//Loaded all the common scripts
OpenAL Driver Init:
The engine was running fine for a while, but it has started going to a Windows error code screen.
I purchased the TGE 1.5 engine recently and un-installed the demo and installed the purchased product. Still getting the crashes. The error codes are produced whenever I try to run the fps, tutorial.base, or any of the other missions. The code produced is 0x8e, 0xc5, 0x0, 0xa03c0b44, 0x0
I am running a
Dell XPS Gen 4
P4 3.4 Ghz processor
ATI Radeon 850XT Platinum 256 MB video card
dual Dell 22" monitors
3 Gb RAM
lots of storage
Anyones help would be greatly appreciated. I haven't modified any of the code either.
Here is the Console Log
8/14/2007 -- 01:39:31
Processor Init:
Intel Pentium 4, ~3.35 Ghz
(timed at roughly 3.35 Ghz)
FPU detected
MMX detected
SSE detected
Math Init:
Installing Standard C extensions
Installing Assembly extensions
Installing FPU extensions
Installing MMX extensions
Installing SSE extensions
Input Init:
keyboard0 input device created.
mouse0 input device created.
DirectInput enabled.
Initializing chunk mappings...
o 'TEXT' maps to TextChunk
o 'SCHK' maps to UnknownChunk
o 'SCHK' maps to SimChunk
--------- Loading MODS ---------
Compiling tutorial.base/main.cs...
Loading compiled script tutorial.base/main.cs.
Loading compiled script common/main.cs.
Compiling tutorial.base/client/defaults.cs...
Loading compiled script tutorial.base/client/defaults.cs.
Compiling tutorial.base/server/defaults.cs...
Loading compiled script tutorial.base/server/defaults.cs.
Missing file: tutorial.base/prefs.cs!
Loading compiled script creator/main.cs.
Loading compiled script common/main.cs.
--------- Initializing MOD: Common ---------
Loading compiled script common/client/canvas.cs.
Loading compiled script common/client/audio.cs.
--------- Initializing TTB: Server ---------
Loading compiled script common/server/audio.cs.
Loading compiled script common/server/server.cs.
Loading compiled script common/server/message.cs.
Loading compiled script common/server/commands.cs.
Loading compiled script common/server/missionInfo.cs.
Loading compiled script common/server/missionLoad.cs.
Loading compiled script common/server/missionDownload.cs.
Loading compiled script common/server/clientConnection.cs.
Loading compiled script common/server/kickban.cs.
Loading compiled script common/server/game.cs.
Compiling tutorial.base/server/game.cs...
Loading compiled script tutorial.base/server/game.cs.
--------- Initializing TTB: Client ---------
Loading compiled script common/client/message.cs.
Loading compiled script common/client/mission.cs.
Loading compiled script common/client/missionDownload.cs.
Loading compiled script common/client/actionMap.cs.
Video Init:
Accelerated OpenGL display device detected.
Accelerated D3D device detected.
Voodoo 2 display device not detected.
Activating the OpenGL display device...
Activating the OpenGL display device...
Setting screen mode to 800x600x32 (w)...
Creating a new window...
Acquiring a new device context...
Pixel format set:
32 color bits, 24 depth bits, 8 stencil bits
Creating a new rendering context...
Making the new rendering context current...
OpenGL driver information:
Vendor: ATI Technologies Inc.
Renderer: RADEON X850 Series x86/SSE2
Version: 2.0.6645 WinXP Release
OpenGL Init: Enabled Extensions
ARB_multitexture (Max Texture Units: 8)
EXT_blend_color
EXT_blend_minmax
EXT_compiled_vertex_array
EXT_texture_env_combine
EXT_packed_pixels
EXT_fog_coord
ARB_texture_compression
EXT_texture_compression_s3tc
(ARB|EXT)_texture_env_add
EXT_texture_filter_anisotropic (Max anisotropy: 16)
WGL_EXT_swap_control
OpenGL Init: Disabled Extensions
EXT_paletted_texture
NV_vertex_array_range
3DFX_texture_compression_FXT1
//Loaded all the common scripts
OpenAL Driver Init:
#2
08/18/2007 (2:15 pm)
Thank you sir, that was the exact problem. Updated my audio drivers and now it opens fine. Thanks again
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