Game Development Community

Compile Solution in VC++ 7.1 get no .dso's

by Jeremy Alessi · in Torque Game Builder · 08/14/2007 (11:02 am) · 3 replies

TGB 1.5.1 seems to be busted in so many ways it's not funny. First and foremost the pref's system appears to be busted so no game settings ever get saved. While looking for a solution to that problem I tried a fix which required me to re-compile the engine. After doing so I noticed that I no longer get .dso files when running my game ... OK so I go back and take out the changes. Same problem, so I download the engine again and compile a completely fresh build with no changes ... and again no .dso's. What is going on?

The default build that comes with the engine ( 900k ) does produce .dso's.

#1
08/14/2007 (2:09 pm)
OK, fixed that. Had to completely replace the main.cc file for some reason ...
#2
08/16/2007 (7:18 am)
It looks like I'll need to recompile 1.5.1 too. Certainly not looking forward to all the fun that will probably entail.

Anyways, from what I see, 1.5.1 isn't ready for prime time yet with the broken writes, inability to use uft fonts on computers that don't already have the corresponding Windows font installed, and the memory leak in streaming ogg files.

Yesterday I actually re-ported the game back to 1.1.3 . Not sure which build to recompile now. Not really something you want to do when you're so close to finishing a project.
#3
08/16/2007 (9:50 am)
Heh, no going back to 1.13 for me. The tick based physics are a must for my project. I didn't even know about the other issues it was having. I hope they get that fixed up quick. Where's the bug list (goes off in search)...