Game Development Community

Anyone seen the news on Game Studio 2.0?

by Chip Lambert · in Torque X 2D · 08/13/2007 (12:19 pm) · 15 replies

blogs.msdn.com/xna/

Awesome stuff!

#1
08/13/2007 (1:00 pm)
Quote:
XNA Game Studio 2.0 works in all versions of Visual Studio 2005.

All I have to say is, its about damn time. This has been something that's annoyed me from day one and has actually kept me from jumping into XNA beyond the occasional tinkering here and there.
#2
08/13/2007 (1:22 pm)
Sweet!! Networking!
#3
08/13/2007 (1:30 pm)
@Scott - I asked Dave from MS about this pre 1.0 and he said that Express and Standard/Pro are built by two seperate teams. Express is missing a lot of things, but it's not a simple port to build for both and MS wanted to get XNA out the door as a completely free option out of the gate, so porting to non-express was pushed to the 2.0 release.

I do agree tho, having to use Express was annoying as hell.
#4
08/13/2007 (2:07 pm)
Since it supports VS2005 Pro now, does GG have plans to make the TX work-flow better/smoother via automation/tighter-ui-integration? That would be very nice.
#5
08/13/2007 (2:29 pm)
Quote:
Since it supports VS2005 Pro now, does GG have plans to make the TX work-flow better/smoother via automation/tighter-ui-integration? That would be very nice.

You would need to be much more descriptive in what you mean--I'm honestly not sure how much tighter the work flow integration could be than two drastically different tools seamlessly integrated via an underlying XML schema, which includes automatic updating of each tool based on changes within the other, for example.

That doesn't mean you are wrong or your question is invalid--it just means that I don't see what you mean :)
#6
08/13/2007 (3:19 pm)
Quote:
You would need to be much more descriptive in what you mean--I'm honestly not sure how much tighter the work flow integration could be than two drastically different tools seamlessly integrated via an underlying XML schema, which includes automatic updating of each tool based on changes within the other, for example.

That doesn't mean you are wrong or your question is invalid--it just means that I don't see what you mean :)

Sorry, I meant that right now, TXB has a separate UI to create projects, scene layout...etc. With the VS2005 extensibility, you could do layout in VS2005, create projects via VS2005, build/debug/run project from VS2005, vs2005 add-ins..etc. It would be pretty sweet.
#7
08/13/2007 (4:05 pm)
Quote:
create projects via VS2005, build/debug/run project from VS2005, vs2005 add-ins..etc. It would be pretty sweet.

This part is (mostly) expected user work flow--you should be doing all your builds, debugging, and project execution from VS2005 to get full debugging capability (the ability to kick off a project from TXB is more of a "quickrun for small level adjustments" benefit).

Completely integrating TXB into a VS2005 integrated app is possible I would guess, but also extremely complicated. Not really an official judgment of the idea, but I wouldn't count on that deep of an integration.
#8
08/13/2007 (4:12 pm)
Quote:Completely integrating TXB into a VS2005 integrated app app is possible
... and completely crazy. Having TXB as a small stand alone app which is easily usable by anyone on the team is a million times better than having artists and other non-programmers installing VS.
#9
08/13/2007 (4:21 pm)
Will the current version of TorqueX work with Game Studio 2.0, or will TorqueX have to be updated? If a TorqueX update is required, any estimate on how long it will be after the Game Studio 2.0 release?
#10
08/13/2007 (4:41 pm)
I'm sure there will be something they'll have to do to Torque X, but on the plus side Game Studio 2.0 won't be out until late this year, so I'm sure GG has plenty of time to play with it and get it working :)
#11
08/13/2007 (6:53 pm)
Quite honestly--we don't know!

As Chip indicates, GSE 2.0 isn't even available yet--it just got announced (as part of GameFest), and even as a partner, we don't have any insider information as to what it entails.
#12
08/14/2007 (8:16 am)
GG better hurry up with 3D so they can get networking in and have full 3D support for the 2.0 release *wink* *wink* *nudge* *nudge*
#13
08/14/2007 (9:02 am)
Cant wait to see how this Live integration will work.


Anyone with creators club membership: They uploaded a new starter kit on creators.xna.com which is a port of Decent (by the original developer). It's awesome.
#14
08/20/2007 (4:44 pm)
The heck with 3D -- Please implement networking!!! :)
#15
08/20/2007 (10:25 pm)
Fyi, xbox networking is through Live/system-link. no raw-sockets. I didn't know the big boys don't even get direct udp/tcp-ip access...