Game Development Community

OpenGL rendering problems in TGE 1.4 (system specific)

by David Welsh · in Hardware Issues · 08/08/2007 (12:35 am) · 1 replies

I've recently moved all my torque development to a newer computer. (v-card died on the old setup)

old computer specs:
P4 2.8Ghz
1G ram
Radeon 9800pro
Windows xp (32 bit w/all service packs, updates, etc)
stock clock speeds on everything

New system specs:
Athlon 64 X2 4400+
2G ram
Geforce 6800 x 2 in sli
Windows xp(32 bit w/all service packs, updates, etc)
stock clock speeds on everything


After setting up the latest TGE on the new system I ran the demos as a simple sanity check. In each of the demos I'm getting completely garbled texture placement, missing textures, improper lighting, etc in OpenGL mode.

Screenshot: http://img514.imageshack.us/img514/7679/torquedemo2007080802475qk2.jpg

Only the rendering is effected. I can "play" the demos just fine. Weapon shoots, sounds work, Kork runs in circles, the buggy drives, etc.

Everything works perfectly fine when I switch to DirectX though. (except primitives but that's not a problem)

Here's all the steps I've tried to resolve this problem.

1. Downloaded latest motherboard and video card drivers and installed them.
2. Tried running TGE in both SLi and non-SLi modes.
3. Removed one of the video cards completely.
4. Booted windows to run on only one CPU core.
5. Tried every possible screen resolution and color depth in OpenGL. (640x480 up to 1600x1200)
6. Redownloaded TGE and installed it to a different directory.

None of this has solved it and I'm out of ideas at the moment.

This really isn't a show stopper seeing as how everything runs fine in DirectX mode. It just bugs the sh*t out of me that this system isn't capable of running TGE in OpenGL.

Has anyone else had this issue? Anyone know of a possible fix? I'm up for all suggestions. (Rational ones of course)

#1
08/08/2007 (7:33 pm)
Update: Problem solved.

For whatever reason almost every OpenGL extension on my card's drivers were "missing" according to glview.

I was under the impression that any driver update would perform it's own complete uninstall before installing any new drivers. This doesn't seem to be the case.

At any rate, I had to do a complete uninstall -> reboot -> install -> reboot to get opengl back in working order.

Just putting this "solution" here for anyone else that may experience this in the future.