Game Development Community

All these little lights...all these stinkin problems.

by J · in Constructor · 08/07/2007 (1:32 pm) · 1 replies

I created a little midevil village style house. I've worked on it for a while and saved it as a .csx

I went "Export as Dif"...once in the engine...it looks good until I relight. Then it has thousands of these little "light leaks" from who knows where. It also rains right through the roof and floor like it isn't there (I made sure doCollision was checked on the rain) didn't help. Plus I have all of these intersections that look just peachy in constructor, but once in the engine. They are missing, or half way gone. Every time you export it again, it changes some of these. Sometimes it doesn't make anything disappear. So I assume it just doesn't like intersecting brushes. I've corrected most of them.) Is there a way to intersect brushes good - easier - without overlapping?

SO...First off... I went back through my house and redid a bunch of my textures; made sure there was no cracks besides the opening in the windows/doors. Export as Dif. Still missing intersections, still raining inside, still have light leaks everywhere.

Second...I attempted to export as map2dif...won't work. Says it has to close down because of an error; then kicks you right back to the export dialog box that says it was canceled. Tweaked the hosue a little to get rid of four "angry red lines" and I still get the same thing when I try to export as map2dif.

Third...attempted to use portals on all my windows and doors. Rechecked the textures, made sure I didn't have any gaps anywhere. Export as Dif. Terrible...Worse with the light leaks/still raining in/and now I can magically walk through my stair case and right through the wall. Then I can walk right back in. Completely butchered my collision detection on the building when I added portals.

What gives all these mess ups? It is really annoying, and all the light leaks and missing pieces on intersections looks like crap.

I'm using TGE 1.5.2 SDK and whatever version of constructor was available two months ago at GG.com.

Am I just not making things correctly? Exporting them correctly?

Any help is greatly appreciated. All add some pictures in a sec.

About the author

I used to be obsessed with building my own open-ended RPG and a 3D Side Scroller RPG. But the job/house/girlfriend got in the way. I know, I know. Now I concentrate on doing architectural renderings (with the help of T3D of course) and VBA programming.


#1
08/07/2007 (2:39 pm)
I know your pain and unforchunitly I can't help you but can tell you that I have had the same problem with Constructor 1.0.3 and I am waiting on some help..

www.garagegames.com/mg/forums/result.thread.php?qt=65592

you could try and save out as a MAP and then reload the MAP. If there are some bad brushes it will give you how many to look for but not what ones are bad.. Things to look for are burshes that have faces that my be missiong from a cut or subtraction..

some times I fined to get the Export to DIF to work I save as MAP close it out OPEN the MAP file and save it out as CSX and then CLOSE IT OUT and OPEN the CSX and then export it out.. but this is no garante it will work.. NO one should ever have to do this to get it to work but basickley Constuctoer is a work in progress..

and light leaks aaaaaaaa yaaaa good luck with them..

Sorry I can't help more..