Seeking Some Advice On An Idea
by Chip Lambert · in Torque Game Builder · 08/06/2007 (1:34 pm) · 2 replies
My fellow Torque'ers I come to you for your advice on whether or not I should use TGB or TorqueX on a game idea I have.
I'm wanting to do a multiplayer, think Magic Online, however instead of cards, its going to be little miniatures, similar to HeroClix, BattleTech, Star Wars Minis, etc. Players will buy boosters and starter packs from the website (virtually of course) and build up their collection and make their team to play with etc etc. If you've played Magic Online or ChronX, then you're familar with this concept.
Now my question and the advice I need. Since its going to be multiplayer, would the current network infrastructure in TGB suffice for this (not MMO, just a couple players connecting and playing a game online) or would I need to add the Real Time Networking resource from the TDN, or even more should I just try to do it in TorqueX with its network capabilities?
Like I said its just going to be multiplayer, with a Lobby of course for players to meet up in. There will be some database connectivity but I'm going to try to do as much as I can with PHP and HTTPObject, but I know there will be some that needs to be done in TS.
Ideas? Thoughts? Rocks to throw? :)
Thanks guys!
I'm wanting to do a multiplayer, think Magic Online, however instead of cards, its going to be little miniatures, similar to HeroClix, BattleTech, Star Wars Minis, etc. Players will buy boosters and starter packs from the website (virtually of course) and build up their collection and make their team to play with etc etc. If you've played Magic Online or ChronX, then you're familar with this concept.
Now my question and the advice I need. Since its going to be multiplayer, would the current network infrastructure in TGB suffice for this (not MMO, just a couple players connecting and playing a game online) or would I need to add the Real Time Networking resource from the TDN, or even more should I just try to do it in TorqueX with its network capabilities?
Like I said its just going to be multiplayer, with a Lobby of course for players to meet up in. There will be some database connectivity but I'm going to try to do as much as I can with PHP and HTTPObject, but I know there will be some that needs to be done in TS.
Ideas? Thoughts? Rocks to throw? :)
Thanks guys!
#2
By TorqueX networking, I meant more less XNA's networking. (of course I could be wrong on it as well, haven't much chance to play with it as much as I want)
08/06/2007 (1:43 pm)
Thanks Marc. Yeah its going to be turn based, I should have mentioned that.By TorqueX networking, I meant more less XNA's networking. (of course I could be wrong on it as well, haven't much chance to play with it as much as I want)
Torque 3D Owner Marc Dreamora Schaerer
Gayasoft
If you would need realtimetime, then reimplementing the netobject might work as well.
TorqueX and network? Im sorry must have missed that, thought thats the main drawback of TX that it does not have TorqueNetworking and therefor is single player fixed.
Above that, XNA is shader compliant, which will cut out a fair amount of users of this kind of games most likely.