Game Development Community

Encrypt game data

by Waleed · in Technical Issues · 07/25/2007 (10:47 am) · 9 replies

I want to encrypt my game data like pictures,audio,... etc > and no any one can modify my data
any one help me plz

thanks 4 all

#1
07/25/2007 (7:54 pm)
There are a couple of resources around that show you to do this - search on 'encrypt data'. I think the way its done is to zip your art assets with a password.
#2
07/26/2007 (10:20 am)
I tried adding a password and it failed. Is there an example somewhere? And be sure to use a long, complex password. There a zip-cracking tools on the net with details.
#3
07/26/2007 (10:34 am)
Check out This resource.

Edit: I just noticed that you may not have access to it since you need the source code and your profile doesn't show that you have the SDK...This resource requires changing and recompiling the engine code.
#4
07/26/2007 (10:58 am)
Http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=12492
#5
08/12/2007 (4:57 am)
Is this even neccesary? cant you just CRC everything?
#6
08/14/2007 (1:10 pm)
A CRC would prevent people from changing your art and scripts, a password-protected zip would prevent people from copying or modifying them. Also, you track the CRC but then you need to protect the CRC so that people don't change the art, then change the CRC to match.
#7
08/24/2007 (12:52 am)
@Nikos
thank you , how can i put my resource in one zip file ?
#8
08/24/2007 (8:18 am)
Under Windows, right-click the file and "Add to zip" or "add to archive" (depending on what programs you have installed). That will put all of your resources into a zip file.

The zip file replaces like-named directories. For example, rename the "images" directory to something like "images-originals" and name your zip file "images.zip". TGB will now look in the zip file for your images and you don't need to make any changes to your game code.
#9
08/28/2007 (8:25 am)
@Nikos Beck


Thank you very very much , working very well