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MAXscript error: "Unknown system exception

by Michael Lucas · in Artist Corner · 07/20/2007 (9:40 pm) · 5 replies

CORRECTION TO PREVIOUS POST (with more information):

I get a MAXscript error: "Unknown system exception" in line: exportFile dtsFileName in the dts_utility.ms script file, when I am trying to export a character mesh (without biped - no animation). I've noticed several others have had this problem, but I haven't seen any answers. Does anyone know how to get around this?

#1
07/20/2007 (9:57 pm)
I also wanted to note that I was using the latest version of the exporter (I think) dated 5/11/2007. Any help would be greatly appreciated. I'm going to try now going through milkshape first, a suggestion from the last thread. Thanks!
#2
07/29/2007 (7:10 am)
I think there is a limit for number of polygons. i have tested the DTS exporter for 3dsmax and found out that it alarms for this exception for objects with 10000+ polygons
#3
07/29/2007 (8:17 am)
This is basically a generic error that means "the exporter did something that crashed". Too many polygons could certainly do it. There's probably a handful of other things that might too but it's difficult to say what the problem is exactly without looking at the files.
#4
11/14/2007 (11:22 am)
I'm having a similar problem, though I exported the same model earlier with no problem, so it couldn't be the poly count. It was only after the addition of a "Collision-1" node that it started crashing. Unfortunately Torque seems to require this, so I'm stuck until I fix the crash. I'm using Max 9 and the newest version of the exporter. Any ideas?
#5
11/14/2007 (2:22 pm)
Ok, I figured it out. I was using a newer version of max and it was choking on the "Collision-1" node. I switched back to Max 8 and it works fine now.