Importer?
by Edward Smith · in General Discussion · 08/02/2002 (11:04 pm) · 14 replies
Why don't we have a DTS Importer? It'll make things easyer to edit and save.
About the author
Currently working on a WW2 FPS game.
#2
08/03/2002 (12:20 am)
I don't need it that much... its just that I think it would be easyer just having one file. And no need to export all the time.
#3
I am no modeler, most of my time goes to learning the code and script.
If some one would be kind enough to fix the player model left hand position, then i might think other wise.
08/04/2002 (8:27 am)
i agree an importer is needed, for those that are not modelers. Take the default player for instance. It,s left hand does not hole a weapon properly, infact it just hangs in the air and does nothing. Sure i can use the player.max and correct this and put it back in the game but then it dont have any animations working. I am no modeler, most of my time goes to learning the code and script.
If some one would be kind enough to fix the player model left hand position, then i might think other wise.
#4
08/04/2002 (8:56 am)
Well, even if you had an importer, you'd still have export it to DTS when you made your changes wouldn't you?
#5
Change it to what? So it is properly holding the big blue placeholder gun?
It is an easy fix. If you can tell me exactly what you want, I migth be able to find the time later this week to do this.
08/04/2002 (10:05 am)
@ Ace: If some one would be kind enough to fix the player model left hand position, then i might think other wise.Change it to what? So it is properly holding the big blue placeholder gun?
It is an easy fix. If you can tell me exactly what you want, I migth be able to find the time later this week to do this.
#6
i would be willing to send you some better guns to go by if you need them.
www.planetquake.com/noescape/dev2/arm.jpg
08/04/2002 (2:02 pm)
Although mu gun isnt perfectly straight, it seems to me the left arm is a little to high and maybe a little to close to the player.i would be willing to send you some better guns to go by if you need them.
www.planetquake.com/noescape/dev2/arm.jpg
#7
Or what about a happy medium, a tag on the gun and arm? Like i said i just dont know modeling to well.
I do plan on useing the player model in my game for either a bot or even a change of suit when in outer space maps. :)
08/04/2002 (2:11 pm)
What about a second mountpoint for left hand? or would that just move the gun?Or what about a happy medium, a tag on the gun and arm? Like i said i just dont know modeling to well.
I do plan on useing the player model in my game for either a bot or even a change of suit when in outer space maps. :)
#8
Send me the files. Fixing this is something that is dependent on my free time. I might not be able to get to it for a week or two.
08/04/2002 (5:26 pm)
I would need the gun model in order to line up with the hand. Send me the files. Fixing this is something that is dependent on my free time. I might not be able to get to it for a week or two.
#9
That way you could get your updates checked into the sdk and everyone would benefit, i will just resize mine to the RW size.
Basicly i would rather see a more standard type of a fix, and work my stuff in accordingly.
Thanks Joe , no hurry at all.
08/04/2002 (6:14 pm)
I just thought of a better idea, if you just use the RW crossbow, that would probably be the best one to use.That way you could get your updates checked into the sdk and everyone would benefit, i will just resize mine to the RW size.
Basicly i would rather see a more standard type of a fix, and work my stuff in accordingly.
Thanks Joe , no hurry at all.
#10
08/04/2002 (6:20 pm)
That doesn't make sense. The players hand position is lined up as good as it can be for the Realm Wars crossbow shape. Have you tried using the Realm Wars player DSQs?
#11
ill go test a few things
08/07/2002 (7:00 pm)
hmm, no i havent tried the rw dsq's. So you are saying its the guns i use? that could very well be since i dont know much about the modeling process.ill go test a few things
#12
www.planetquake.com/noescape/dev2/arm2.jpg
08/07/2002 (7:12 pm)
well just placing the cbow in place of mine results in no change take a look at the link below, ill try the dsq's this weekendwww.planetquake.com/noescape/dev2/arm2.jpg
#13
I could fix it for the gun you are using, but there is no global solution for this problem.
Joe
08/07/2002 (8:20 pm)
The realm wars DSQs will be a lot better than that, but it won't be perfect. Lining up the players hand with a specific weapon is something that has to happen for each specific weapon/character shape. I could fix it for the gun you are using, but there is no global solution for this problem.
Joe
#14
Minako
08/07/2002 (8:49 pm)
Um, isn't the obvious solution to have all two handed 'gun' style weapons designed to have the sapen placment for both hands? Should be easy to rig up a basic template to use when building the weapons.Minako
Associate Logan Foster
perPixel Studios
In theory the DTS file that you need to modify you should already have in its origial 3D file format (ie. Max, and now Lightwave and Milkshape). So why would you need to import the file? Not only this but you then run into version issues where a DTS file might have changes that are in the original file.
If you feel that you need an importer for whatever reason, don't feel like anyone is stopping you from writing one yourself if you need it so badly.
Logan