Game Development Community

The World

by Mikel · in Artist Corner · 07/16/2007 (3:08 pm) · 3 replies

Okay, so I'm new, but there is no point in trying to make a game if you can't build the world to the correct size. I understand that I could make it so that if I enter something It loads the player in a different map for it.

But if I wan't the world to be one map itself, then I'm going to need a big map. I noticed that torque maps are like this"keep on going and going and going and Wait I been here before." So I end up back where I begin, this is bad.

I want to know if I can have a Huge map, that does end into the void or sea. How do I do this? This is so players can live all happy in the same world.

Another thing I been trying to do is, keep the player from running away. How do you do it? I can even build a Flat wall and I can still climb it. How do I keep them from getting over things? I thought about putting a height limit, but that would mess up the game for I want them to be able to get high in some areas. How do I block them?

If anyone who reads this knows of a better engine, please let me know.

All these poly restrictions and what not really puts a damper on what one can do.

Edit: Should I just use the Morrowind engine instead of this people?

#1
07/16/2007 (4:39 pm)
Yea see mikel thats the problem, torque was meant to create basically any kind of game you want, but never a game that had a world, such as an MMORPG. I am actually creating one, so i need a world. You pretty much can't do anything outside of that red box that you see when you are in the map editor (f11). you can change the size of this box, but it only gets so big. if you look at www.MMOWorkshop.com you will find a program there that allows you to take several files and link them together so you can have transitions from one file to another and it can be hosted in zones, and a master server.

As for the player running away. When does this occur? are you flying around your map and you left your character on the ground and he runs away? This shouldn't happen. if you have a problem and can't find your player hit the camera drop down and hit drop player at camera. To leave your characters body and fly around the map hit alt + q. You can only leave your characters body if the map editor is up though (f11).
#2
07/16/2007 (5:37 pm)
Yeah, TGE isn't for you if you want one of these things:

1) A massive terrain

or 2) Realistic physics

Unless of course you are willing to do some heavy C++ coding.
#3
07/16/2007 (7:20 pm)
Well, in terms of housing people in, you could just make a simple trigger for that. Or use the mission area as a boundary. If you're looking for massive terrains, TGEA is probably your best bet.