Player Selection Resource
by Jules · in Torque Game Engine · 07/10/2007 (6:28 am) · 4 replies
Hi
Anyone know of a player selection resource that can be used for multiplayer, that is stable and still being supported?
For example;
a) select a player from the list (Knight, Orc)
b) If player from the list selected is Knight, use server/knight.cs
c) If player from the list selected is Orc, use server/orc.cs
If the player selects Orc, then you spawn as an Orc, other players see you as the player selected.
I have done a search for player selection, while they are good, they look limited to using the same server/player.cs file, and the same animation files where as my characters use seperate animations. At which point is server/player.cs file loaded? Before or after the mission loads?
Thanks
Jules
Anyone know of a player selection resource that can be used for multiplayer, that is stable and still being supported?
For example;
a) select a player from the list (Knight, Orc)
b) If player from the list selected is Knight, use server/knight.cs
c) If player from the list selected is Orc, use server/orc.cs
If the player selects Orc, then you spawn as an Orc, other players see you as the player selected.
I have done a search for player selection, while they are good, they look limited to using the same server/player.cs file, and the same animation files where as my characters use seperate animations. At which point is server/player.cs file loaded? Before or after the mission loads?
Thanks
Jules
Torque 3D Owner mb