Game Development Community

Major Problem with the Kit

by Andre Prior · in Torque X Platformer Kit · 07/10/2007 (6:26 am) · 26 replies

Okay, I just bought the kit and tried it out but something is awful wrong on my system and iam not sure what.

My operating system is Vista Ultimate

Ive installed Microsoft Visual C# 2005 Express Edition with the latest patch for Vista

Ive installed Torque X Builder


So far, all worked lovely. I created a shooter and tank from the kits.

Then Ive installed the Platform Kit.



Now, when I start Visual C# to create a Platform Projekt I choose PLATFORMERSTARTERGAME from the templates.

Now C# reports that he was able to find the Components "TorqueEngineData" and "TorqueEngineData/TorqueEngineData.csproj" does not exist.


When I now launch the projekt in TXB, nothing in the materials shows up.


What to do?!
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#1
07/10/2007 (2:43 pm)
I'm also having this problem, help would be greatly appreiciated.
#2
07/10/2007 (3:13 pm)
Did you run the XboxProjectGenerator on the starter kits .sln file after creating it in VS Express, then open the newly created .txproj in TXB?
#3
07/10/2007 (5:38 pm)
Tried that, still get the same errors along with a new one saying that there is no Xbox to deploy to, which is true. Is it really necessary to run the Xbox Project Generator on games for the PC?
#4
07/11/2007 (12:07 am)
Yes I second Viktor's experience.

So far when I open the game in TXB all is fine (when I use the demo game) but when I start with the framework, no mats n stuff is there.
#5
07/11/2007 (2:12 pm)
It shouldn't be neccesary to run the XBox project generator to run a PC project. The XBox project generator is intended to be used to create an XBox version of your PC project.

We're looking into this issue. Hopefully we'll have a sollution for you soon.
#6
07/11/2007 (4:13 pm)
Just got some feedback from John. Let me know if this helps:

Quote:
I don't quite know what caused this. It sounds like there are some stray references to the torqueenginedata project in the platform template. But the platformer template should use the binary versions of the torque engine, an thus should not require a path to the torque/torque engine data csproj files.

One thing he can try is to remove the (broken) reference to torque/torqueenginedata in the references section of the project. After that, he can right click on the references selection, select Add. In the list for .Net components, he should see the GarageGames.TorqueX.Framework file, which he should select and Add. If he does not see this framework, he can manually add it by going to the "browse" section the add reference dialog, and navigating to c:\program files\common files\garagegames\torquex\version\references\x86, where he should find the file.
#7
07/11/2007 (4:39 pm)
I deleted the torque engine data reference, but the GG.TorqueX.Framework reference was already there. This got rid of the errors but still no mats or animations in TXB. I am also getting the TorqueX Schema File Not Found error, when I am positive that I have run the game from VS Express.
#8
07/11/2007 (6:02 pm)
Look in the build events section of your game project's properties in VS and make sure you see this line in the post-build events box (quotes included):

Quote:
"$(TargetPath)" -exportschema "$(ProjectDir)myschema.txschema"

Then make sure the "myschema.txschema" file actually exists in your game directory with your txproj file.
#9
07/12/2007 (1:57 pm)
Both there. The "myschema.txschema" file is being updated so it cant be that. Its like TXB cant find it, even though its there.
#10
07/12/2007 (3:23 pm)
Is your txproj file in the same directory? If so, it's possible that the error mucked up TXB somehow. Have you tried reinstalling TXB/Platformer Kit/Torque X?
#11
07/13/2007 (3:58 pm)
Yep game.txproj is there in the same file. Let me try reinstalling everything and I'll post back.
#12
07/13/2007 (4:13 pm)
Nope still nothing, TXB opens up fine like nothing is wrong. But no materials or animations.
#13
07/14/2007 (8:05 am)
It is game.txproj that I should be opening not PlatformerFramework.txproj right?
#14
07/14/2007 (2:23 pm)
Yes. I have no idea what could be causing this. Is it possible this is a localization issue?
#15
07/15/2007 (7:37 am)
I really don't know, maybe. I might just start importing them manually, I can see them all in the file.
#16
07/15/2007 (8:14 am)
Ok, I got some of them imported and created some animations. I saved my scene and rebuilt VS Express, and when I run the game it still comes up with the default startergame with the dragon and the five platforms. I'm thinking of re-installing VS Express itself, kind of shooting blind here though.
#17
07/16/2007 (12:36 am)
Maybe we can hunt down the error by analysing your systems?


German Vista Ultimate 32bit version
Microsoft Visual C# 2005 Express Edition (latest patches)
Torque X
Torque X Builder
Torque Platform Kit
#18
07/16/2007 (3:28 pm)
Did you ever get the error fixed for you? I have everything you posted, except I have XP on mine.
#19
07/17/2007 (1:12 am)
Ok... This is a little worrying. having just bought the platformer kit 2 minutes ago. And the forum has lots of bug reports :( Hope it works for me.
#20
07/19/2007 (12:16 am)
I wouldn't be worried Vishal. I had the initial problem that it couldn't find the "TorqueEngineData", but simple deleted the reference to it. Minor problems shortly after a release are to be expected, right? =) mmh...
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