Demo confusion
by Jari Jokivuori · in Torque Game Engine · 07/09/2007 (11:40 am) · 9 replies
I have problem understanding how to "demo" the TGE 1.5.2 demo...
I got the demo installed and as I run it it puts me to intro screen where I can start a "interactive walkthough".
Well all good so far, but then F1 & readme.txt gives me impression that I can actually "play" the demo.. but how??? No mention about key that switches interactive display to game display, F7, F8, Tab, Alt-c... !??!?
Alt-c throws the camera under the map but thats it...
So please, help me to "demo" the demo :)
Another one... readme.txt talks about dedicated mode, ok, it starts fine but there is no instruction how to connect client to that server (what client, how? other "mode" there is just interactive walkthrough..?)
I got the demo installed and as I run it it puts me to intro screen where I can start a "interactive walkthough".
Well all good so far, but then F1 & readme.txt gives me impression that I can actually "play" the demo.. but how??? No mention about key that switches interactive display to game display, F7, F8, Tab, Alt-c... !??!?
Alt-c throws the camera under the map but thats it...
So please, help me to "demo" the demo :)
Another one... readme.txt talks about dedicated mode, ok, it starts fine but there is no instruction how to connect client to that server (what client, how? other "mode" there is just interactive walkthrough..?)
#2
readme.txt and F1 help file indicates there is more than interactive walkthough but it seems there is no more than that. If I remember right earlier demo gave at least vehicle demo but... I'll check the earlier 1.4x demo (if it is avalable) and try to get some impressions about the TGE...
07/09/2007 (12:55 pm)
Well, yes and no, there are no other demofiles included, nor any bat files that could hint them.. readme.txt and F1 help file indicates there is more than interactive walkthough but it seems there is no more than that. If I remember right earlier demo gave at least vehicle demo but... I'll check the earlier 1.4x demo (if it is avalable) and try to get some impressions about the TGE...
#3
07/09/2007 (12:58 pm)
You should be able to change defaultGame to "starter.fps" or "starter.racing" in the main.cs file to access the other parts of the demo.
#4
The demo for TGE 1.5.2 comes only with the "demo" mod.
Well, Jari, you'll have to go with my first suggestion which is using the WorldEditor to modify the level and move around. Aside from that, you can start a project from the ground up.
07/09/2007 (1:03 pm)
Nope....Jari is right...Crazy...The demo for TGE 1.5.2 comes only with the "demo" mod.
Well, Jari, you'll have to go with my first suggestion which is using the WorldEditor to modify the level and move around. Aside from that, you can start a project from the ground up.
#5
07/09/2007 (1:20 pm)
Interesting. I didn't realize they had removed the starter kits from the demo to bring the size down on the download.
#6
For now, I plan to dig in torque using this demo but do anyone have any experience about compiling the engine with free Visual studio express... as it seems to not include code optimization, so how is the end result, does core engine become dog slow with that compiler?
07/11/2007 (4:32 am)
What exactly comes with a 1.5.x Indie download?, c++ sources of the engine + all basic things for sure but are those missing 1.4.x version starter.fps & starter.racing mods & resources included & what else? And how about TLK resources? For now, I plan to dig in torque using this demo but do anyone have any experience about compiling the engine with free Visual studio express... as it seems to not include code optimization, so how is the end result, does core engine become dog slow with that compiler?
#7
07/11/2007 (5:22 am)
Yes, it comes with starter.tutorial, starter.fps, starter.racing, and the TLK missions. I have experience using Visual Studio and compiling, but there isn't much point discussing it until you have the SDK and compiler It's not bad though.
#8
07/11/2007 (6:10 am)
Well, if you get to a release candidate stage, you'll want to be working with Visual Studio Professional (and remote debugging is a godsend, even more than the optimized compiler, in my book). But when you're just starting out, Express is great.
#9
07/11/2007 (11:01 pm)
Thanks, I'll continue educating myself with the TGE :)
Employee Michael Perry
ZombieShortbus
Does that clear some things up?