Poor lighting
by Max · in Constructor · 07/08/2007 (5:33 pm) · 3 replies
I'm making a castle wall in Constructor, but I can't continue if my time is going to be wasted. It won't be able to be used in any games if it has a big light artifact on it.

I'd like to just switch to UseGLLighting, But then it doesn't cast shadows on itself or other interiors.
Any ideas on what's causing this? I'd really like to be able to use this shape.

I'd like to just switch to UseGLLighting, But then it doesn't cast shadows on itself or other interiors.
Any ideas on what's causing this? I'd really like to be able to use this shape.
About the author
#3
07/08/2007 (9:09 pm)
Since the wireframe is just the front I cant tell for sure but it seems to me like you got two intersecting brushes.When that happens a "light" line will be thrown over where the two brushes go into each other.
Torque 3D Owner Max