Game Development Community

What's going to happen next?

by Chris Kim · in Torque X 3D · 07/04/2007 (8:46 am) · 11 replies

Now that 1.0 is out the door, what's going to happen to beta testers?
Are there plans to keep the beta flowing?
I saw great screenshots 3d support in the work.
I'm involved in an active project and would like to know what to expect next.
Or a roadmap would be appreciated.
Thanks.

-Chris

#1
07/04/2007 (8:14 pm)
The closed beta group will be getting a 3D build as soon as we have a build ready for testing. That's all we can really say for sure just because it's still pretty early in the process. We'll be posting about our progress along the way, as Adam has already started to do, but it's too soon to even try to answer any "when" questions. The best I can guess as far as the next beta is "no sooner than 2 months".
#2
07/05/2007 (9:14 am)
Thanks for the update.
Looking forward to next build :)
#3
07/09/2007 (7:38 pm)
That awesome I just got off my but and really started testing, and now im taking a class in C# in college, so expect feed back from me soon;) But I can't wait for the 3D build, I'm especially interested in the terrain creation see how I hear more than one terrain per mission will be loadable:)
#4
07/16/2007 (2:00 am)
Thomas, will you guys be getting the recently announced XNA networking component earlier than the holiday 2007 I'm hearing that is the release date for the next version of the framework that will include it? It would be great if GarageGames had a headstart to integrate it into the engine before it is released.
#5
07/16/2007 (2:54 pm)
We will if we can. Right now we're focusing on getting 3D ready to test. If we have time we will ping them for an early build to start implementing networking ASAP.
#6
07/17/2007 (4:22 am)
Thanks for your hard work. Finally my last two wishes will come true soon enough..

Does any one have any info XNA network component? I haven't heard the announcement except that they will include it in the future version.
It better has more than just socket library, such as high level object syncronization support.
I would be very disappointed because I heard the main reason to withhold network implmentation on TorqueX is to wait for XNA network framework.
If it's a simple socket stream library for both XBox 360 , and PC, we just wasted time waiting, because .Net already has socket library, and the low-level socket library can be replaced very easily.
I'm sure GG guys know better and they have good reasons to wait.
Cheers!

Thanks.
#7
07/17/2007 (5:29 pm)
Chris, all will be revealed at GameFest.

Yes, even the secret of life itself...
#8
07/19/2007 (11:35 am)
Right, It indeed has some track on XNA network.. I'm looking forward to that. ^^
#9
07/19/2007 (7:30 pm)
My guess is that it will probably be an abstracted socket library allowing you to send packets and open TCP streams, but who knows. Real-time networking is very game-specific, so I would be surprised if there were any sort of high-level interface for synchronization. I honestly have no idea.
#10
07/19/2007 (9:59 pm)
Hmmm... if that's true, I would be disappointed. There aren't much benefit using the new abstract layer other than it's cross platform. I belive, there can more than just low-level socket library without being game specific stuff.. A good example of such library is RakNet(one I'm familar with right now) which has tons of distributed object mechanism support useful for any games.
The truth will be unveild few weeks from now, so the long wait will finally end. I'm excited for that reason only.
#11
07/24/2007 (4:17 pm)
I'm definitely looking forward to it. We could probably ping MS to find out more details, but I'd rather keep it out of my head until I can actually work on it. I'm guessing there will at least be XBox Live functionality, if nothing else.