Game Development Community

Scene not loading' problem.

by Wicked Sunny · in Torque X Platformer Kit · 07/02/2007 (7:46 am) · 10 replies

Ok I am having another issue.

I made a new scene where I placed the tank blaster plane and tried adding normal map and lighting to it using the PS kit.

I added the file name in game.cs and loaded the scene through xna.

It was perfectly fine showing me exactly how the normal map was working , and I posted the previous thread about it( lighting and normal maps).

Now after few hrs when I again open the same project and try building it in XNA, I get a purple blue gradient screen( which is the background of the PS kit demo) and nothing else.


I have tried everything I can , but i am just not able to see the image of plane again. In TXB the scene conatins only the plane image and nothing else.

Maybe I am doing something wrong here, or this is another bug.

Here is the screenshot.

i8.tinypic.com/6cngbbl.jpg

About the author

Sunny is Multi Award Winning Poet, Writer, Designer and Chef. He is the Director of PublishingGurus.com, a book publishing company.


#1
07/06/2007 (1:46 pm)
Check your .txscene file for any oddities. It sounds like maybe something got mucked up. If you're not sure, you can post it here or email it to me directly and maybe I can help you spot the problem.
#2
07/08/2007 (9:57 am)
Thomas

My problems with TXB is just not decreasing -

I loaded my own animations ( which I created in last few days, thats why I was offline).

Now when I run the project using psk template, I am facing the following errors -

This is when both TXB and XNA are running together, probably due to lack of VRAM.

i13.tinypic.com/6au0t2w.jpg
So to save VRAM I close TXB after properly saving the scene and the project and build the project in XNA.

I get this error -

i9.tinypic.com/4tiz3oo.jpg

I have properly saved TXB, I have double checked that the file is in the data >image folder. Have even deleted the old material and animation and recreated the jumpup animation in TXB, saved it, but I am still getting this error.

Before this I was having error about "jump down" animation , that error was resolved after I recreated animation and replacing the png file. But now even that is not helping.

I am using glueit for the spread sheet.


any way i can make a game only for windows without messing with XNA? this laptop is seriously jeopardizing all my plans.

and How exactly do I email you my project? I do not have your email address ?

thanks in advance. :)
#3
07/10/2007 (12:37 am)
May be your gfx card in the notebook is a non direct x9 one? XNA needs shader functional gfx card.
#4
07/10/2007 (1:15 am)
Andre but that does not mean the game will start once properly and then when I import my own graphics it will give such errors.

does not make sense.
#5
07/10/2007 (1:29 am)
Hmm thats a valid comment. Did your own graphics met the requirement like same format, resolution?
#6
07/10/2007 (1:43 am)
Andre

I made the animation sprites using "Glue it" .png.

Maybe I should try saving the png again in photoshop .

Thanks for the idea.
#7
07/10/2007 (2:07 am)
Please report if this fixed the problem, so we know not to "glue it" :D

thanks
#8
07/10/2007 (12:44 pm)
No Andre

It is not working.

There is some other problem.

I imported new materials and recreated the animations, still every time I update one file, it gives me error with next graphic file, and then next until it comes back to the first one and then again says its not found.

Maybe I should start afresh with a new scene and template and then check if same problem is happening.
#9
07/10/2007 (8:44 pm)
Let us know if this problem persists with the new project.
#10
07/11/2007 (11:15 am)
No Thomas

I am still having the problem.

i12.tinypic.com/6cmvm8l.jpg
I noticed one thing, when I forgot to change the level name in game.cs the normal platformer game with dragon player started and it was working fine (except for the invisible tile maps) but when I rename the level to my scene, I get this error.

Now what should I do?