Game Development Community

Feature Suggestion: "In TXB" Black Scene Object labeling

by Will O-Reagan · in Torque X 2D · 06/29/2007 (5:29 pm) · 1 replies

Right now its difficult at times to realize which blank scene objects are which, it'd be nice if we could label them inside the TXB editor, so one could tell which is which without clicking on it first. Another option would be to be able to see it's scripted name by hover the mouse above it.

About the author

I have a degree in dramatic art, and literature, from UC Santa Barbara. I've worked for a few studios, also at Animax Ent in 2008, and some smaller studios. Currently studying Computer Science at CSU Channel Islands.


#1
07/02/2007 (5:13 pm)
I like the name thing. Another option is to use sprites w/ images that represent the type of object it is for the editor and create some sort of component that replaces the sprite with a scene object when the level loads. The second method would be really simple to implement, but more of a personal sollution rather than a feature.