Detecting keypress?
by Ben Mathis · in Torque Game Engine · 06/27/2007 (1:31 pm) · 1 replies
I'm trying to detect when the player presses buttons on the keyboard. Ideally I would like a keypress (for the "j" button for example) to trigger a callback function either in the C++ engine code or in TorqueScript.
What would be the best way to create this kind of generic keypress event callback?
Thanks for the help with this beginners question.
What would be the best way to create this kind of generic keypress event callback?
Thanks for the help with this beginners question.
Torque Owner Stephen Lujan
or perhaps "engine\gui\utility\guiInputCtrl.cc" but I don't think engine changes should be necessary.