Game Development Community

Is this safe?

by Xmadole · in Game Design and Creative Issues · 06/21/2007 (10:58 am) · 9 replies

I'm thinking of taking the "Start Server" GUI off of my game and only usable by me and the admins, making users connect to our default servers.

Would it be safe?

#1
06/23/2007 (4:08 pm)
Yes, it is safe, but users find that annoying, especially because you only have a limited amount of servers and players per server. If lots of people play online with your game, what happens when all servers reach maximum capacity? People who werent there before everyone else won't get to play. However, not allowing server hosting prevents cheaters from hacking the server code to gain an advantage in their own server.

It's your call. Have lots of servers :-)
#2
06/23/2007 (5:32 pm)
Or you could make people fork over some cash to get server code, so they can host their own.
#3
06/24/2007 (12:20 am)
Yeah, thanks.

That would be good. =P

I'm having two main servers, 1 dm and one clan war one. If people want a clan one they can gimmi moniez.

Good idea?
#4
06/24/2007 (12:21 am)
Oh yeah, I heard somthing about .cs.dso files can only be read by computers?
#5
06/25/2007 (12:47 pm)
It's script that Torque compiles and decompiles. So to protect your source, just delete this .cs (not .dso) files when you are done with them.
#6
06/28/2007 (8:37 am)
How do you get it to compile them?
#7
06/28/2007 (9:06 am)
TGE compiles them automatically. TGEA is set to not compile them automatically. A simple source change and recompile will reset that.
#8
06/30/2007 (10:22 pm)
To turn this into more of a discussion about game ideas I was wondering today about the idea of a fps where the company that makes it hosts all the servers, the reason being is the insane amount of cheating in fps games online. Obviously cheating is annoying and since there are thousands of servers for any decent game people don't worry about getting caught and banned here and there. If the game creators hosted all the servers then they could just have a mass ban list so if you get caught cheating even once your banned from online play on all servers. I think that would help keep the number of cheaters down.

I know punkbuster had talked a couple years ago of keeping a mass ban list for all games that support their software so if you get caught cheating in one then your banned from all servers all games, I don't think they ever went through with it though. They also had talked about tracking hardware ids along with ip so a person couldn't easily dodge the system
#9
07/06/2007 (10:17 am)
Wouldn't that be like Thread Hijacking though?

Besides, a topic like that deserves its own thread.