Game Development Community

Model Issues

by Jared Reno · in Game Design and Creative Issues · 06/19/2007 (2:59 pm) · 6 replies

I got this castle model thats big. Now as Im in this design class (taught by John Spivey) I needed to hurry up with the model because we only got a couple weeks left (2 to be exact). I needed to make the main part look cool so I copied and pasted my Cannon Parapet model around the walls. Now it wont load in the game engine when I try to load it up. Not a texture issue, I just get nothing. What do you suggest I do? Should I delete all the copies and do some then compile it in the engine or is there another way to work this out.

Thanks.

#1
06/19/2007 (3:21 pm)
By the sounds of it it looks like one of few things might be the issue:

1) the ingame scale of the model is so massive you are inside it. I hade this issue with a few adn thought it was somethign with the geomtery.

2) just the opposite of #1.
#2
06/22/2007 (11:07 am)
What happens?
#3
06/22/2007 (1:46 pm)
When I try to put the model in the game? A dot of nothing pops up. The 3 axi are there and I can move it but I cannot see it. When I loaded it up before adding all the canons it worked fine but now not so much.
#4
06/25/2007 (10:59 am)
Check the sizing, is it what you think it is, is it under the ground, in the sky?
#5
06/25/2007 (12:10 pm)
Doesnt matter anymore. The model is (for a lack of a better word) fried. No matter what I do to it it wont appear. Thanks anyway.
#6
01/16/2008 (6:53 pm)
I had a similar issue with a small model exported from Blender. What had happened is that I tried a transparency on it and it did not load the object ever again until I deleted it from the mission file, and re-exported the object without the change (the reason why I make several copies of every object, during the creation of it). TGEA would not load what I originally had until 3 times of accessing the engine -- then it finally loaded the original object. TGE makes DSO's, but I do not see these with TGEA which made me believe that there is something similar going on without the user knowing it. In other words some form of DSO that is not apparent to a TGEA user as it is with a TGE user is loading instead of the changed object.
I still can't explain, otherwise, how an object that is made back to where it worked, does not work until 3 times of loading the engine.