Mouse Pick
by Andy S. · in Torque Game Engine · 06/17/2007 (1:13 pm) · 2 replies
Hi,
after i have been away long from torque, i am considering it again for a project. I searched the forums for "mouse pick", but only found topics in the "RTS-Section"...so my question is, does torque out of the box support mousepicking? Selecting characters or units like in a RTS?
Cheers
freeflyklown
after i have been away long from torque, i am considering it again for a project. I searched the forums for "mouse pick", but only found topics in the "RTS-Section"...so my question is, does torque out of the box support mousepicking? Selecting characters or units like in a RTS?
Cheers
freeflyklown
#2
Also, if you pick up AFX, the functionality is automatically built in. A lot of amazing capability and tech is built into AFX. It's not just a pretty FX system: key upgrades and game play functionality is made 10X easier using the system, such as object selection, magic spells, RPG elements, lighting, mounting, animation, and more.
06/17/2007 (3:20 pm)
Here ya go: Object selection in Torque 2.0Also, if you pick up AFX, the functionality is automatically built in. A lot of amazing capability and tech is built into AFX. It's not just a pretty FX system: key upgrades and game play functionality is made 10X easier using the system, such as object selection, magic spells, RPG elements, lighting, mounting, animation, and more.
Torque Owner Dracola