Torsion 1.1.130 Beta
by Tom Spilman · in Torsion · 06/11/2007 (2:26 am) · 58 replies
Hey guys and gals!
Got a new beta build up tonight for everyone. This is basically the 1.1 release candidate... so hammer on it and report as many bugs as you can.

Torsion TorqueScript IDE 1.1.130 Beta
A bunch of changes in this build...
Seems all the GDI issues are gone now as i've gotten no reports of slowdowns or corruption from the last build.
Also this build had some big changes in how the Torque EXE is launched to work with to forthcoming TGB 1.5 release candidate. Changes were made to Torsion and TGB, so until the new TGB build is out Torsion will still have issues with it.
Enjoy.
Got a new beta build up tonight for everyone. This is basically the 1.1 release candidate... so hammer on it and report as many bugs as you can.

Torsion TorqueScript IDE 1.1.130 Beta
A bunch of changes in this build...
Quote: * Config dialog changed to show full path.As usual be sure to post bugs to our mantis bugtracker.
* Config executables are no longer assumed to be absolute paths (fix for TGB 1.5).
* We now delete the output.log before generating exports to avoid duplicates.
* Fixed incorrect cursor position when hitting up arrow after closing curly bracket.
* You can now set the global variable color differently from local variables.
* Disabled the use of File->Save As to rename the active project.
* TorqueML commands are now properly escaped in the output window and tooltips.
* Enhanced ScriptSense completion on ( and = defaults to off and is toggleable in preferences.
* We finally do parameter highlighting for function calltips.
* Parameter info properly removes %this from the calltip for member function.
* You can now configure calltip colors in the preferences dialog.
* Fixed selection copy when pressing ctrl before clicking and dragging.
* Major refactor of how the debugger launches EXEs to work with TGB 1.5.
* External Tools can support commands that use the global AppPaths registry key.
* You can now get calltips for globals outside of the current breakpointed function.
* Refactored ScriptSense database shutdown to hopefully resolve shutdown crashes.
* Fixed bug where member functions were evaluated as variables in debugger calltips.
* Watch window updates now display evaluation error messages.
* We no longer send watch variable updates on value edits that do not result in a change.
* Fixed bug where Find dialog could be stuck offscreen.
* Fixed performance problem when watch window would clip a very long string.
* We no longer show calltips for globals without a description.
* We will now open associated applications when launching a file from the Find Results window.
* Fixed bug where editor focus was not set when right clicking and ctrl+left clicking.
* Fixed crash bug when using Ctrl+Shift+F4 to close all documents.
Seems all the GDI issues are gone now as i've gotten no reports of slowdowns or corruption from the last build.
Also this build had some big changes in how the Torque EXE is launched to work with to forthcoming TGB 1.5 release candidate. Changes were made to Torsion and TGB, so until the new TGB build is out Torsion will still have issues with it.
Enjoy.
About the author
Tom is a programmer and co-owner of Sickhead Games, LLC.
#42
Shift-Insert - inserts text from butter. If anything is selected - it being replaced by new text, if nothing selected - it's works as simple "paste".
So, by pressing shift+delete and shift+insert just cuts the text and paste it back.
07/25/2007 (10:30 am)
Shift+delete is "cuts" the selected text into clipboard in most windows-based applications, including MSVS. (if nothing selected - MSVS cut's the current text row).Shift-Insert - inserts text from butter. If anything is selected - it being replaced by new text, if nothing selected - it's works as simple "paste".
So, by pressing shift+delete and shift+insert just cuts the text and paste it back.
#43
07/25/2007 (11:26 am)
Yeah, Shift+Delete is just Deleting, not cutting, so whatever it removes is not going in the clipboard
#44
07/25/2007 (11:29 am)
@James & Bank - This is fixed for the next release....Quote:
* Ctrl+X will now cut the current line if the selection is empty.
* Fixed Shift+Delete to work like Ctrl+X.
#45
I dont know if this is a bug with Torsion or with the new TGEA Release as everything works fine with TGEA 1.01.
When I place a breakpoint and run the game, the execution stops at the breakpoint as usual. But after that Torque wont resume execution. I cant debug step by step or continue the program execution. Torque window just wont activate again. There is no crash or freeze, it just wont activate. I can see the window at the Windows TaskBar.
I can stop the execution from Torsion, remove the brakepoints and run again and everything goes fine. The problem is when the debugger is used.
I dont know if anyone can reproduce this problem. As I said, everything works fine with TGEA 1.01.
Luck!
Guimo
08/15/2007 (7:56 am)
Hi all,I dont know if this is a bug with Torsion or with the new TGEA Release as everything works fine with TGEA 1.01.
When I place a breakpoint and run the game, the execution stops at the breakpoint as usual. But after that Torque wont resume execution. I cant debug step by step or continue the program execution. Torque window just wont activate again. There is no crash or freeze, it just wont activate. I can see the window at the Windows TaskBar.
I can stop the execution from Torsion, remove the brakepoints and run again and everything goes fine. The problem is when the debugger is used.
I dont know if anyone can reproduce this problem. As I said, everything works fine with TGEA 1.01.
Luck!
Guimo
#46
08/22/2007 (12:36 pm)
@Guimo - That was a bug when GG merged code from TGE over to TGEA. See this thread.
#47
Luck!
Guimo
08/23/2007 (8:33 am)
Yep I have applied the solution and it works fine now. I hope GG fixes this and some other bugs (like the LOD bug) and launches an updated 1.0.2Luck!
Guimo
#48
actually i'm running TGEA 1.0.3 with the Torsion 1.1.130.
Gefo 8800 on win Vista Ultimate.
ATM i'm following the "Starting from scratch"'s michael Perry tutorial, but i've a problem with debugging.
indeed if i run the TGEA it self, the script works, but when i run the debug from Torsion i've got an error about
LoadDir("common"); ...
i think that's cause vista, but i can't solve it by my self....so any tips ?
p.s.
sorry for my english i'm italian ^^
02/10/2008 (4:38 am)
Ok i'm in trouble so maybe this is a good place to ask ^^actually i'm running TGEA 1.0.3 with the Torsion 1.1.130.
Gefo 8800 on win Vista Ultimate.
ATM i'm following the "Starting from scratch"'s michael Perry tutorial, but i've a problem with debugging.
indeed if i run the TGEA it self, the script works, but when i run the debug from Torsion i've got an error about
LoadDir("common"); ...
i think that's cause vista, but i can't solve it by my self....so any tips ?
p.s.
sorry for my english i'm italian ^^
#49
02/10/2008 (11:36 am)
@Massimiliano - What specifically is the error that you get about loadDir("common")?
#50
main.cs (5): Unable to find function loadDir
Illegal CodeBlock path detected (no mod directory): main.cs
exec: invalid script file name .
Illegal CodeBlock path detected (no mod directory): main.cs
exec: invalid script file name .
Exporting prefs
Illegal CodeBlock path detected (no mod directory): main.cs
i've didn't configured the MOD on the project's option
indeed i didn't konw exactly what for "mod" you mean, and the description say it's optional...
*me are a bit confused* :)
02/10/2008 (4:03 pm)
On the output i can readmain.cs (5): Unable to find function loadDir
Illegal CodeBlock path detected (no mod directory): main.cs
exec: invalid script file name .
Illegal CodeBlock path detected (no mod directory): main.cs
exec: invalid script file name .
Exporting prefs
Illegal CodeBlock path detected (no mod directory): main.cs
i've didn't configured the MOD on the project's option
indeed i didn't konw exactly what for "mod" you mean, and the description say it's optional...
*me are a bit confused* :)
#51
02/10/2008 (4:26 pm)
@Massimiliano - loadDir() is a script function usually found in main.cs. Is loadDir() in your main.cs file? Is it defined before it is used on line 5?
#52
thnx for the help :)
02/11/2008 (1:19 am)
Wonder why, i assume that the torsion will read in any case the main.cs that was present on the example directory, obviously it's not, if my project start from example\mygame ^_^thnx for the help :)
#53
02/11/2008 (9:44 am)
@Massimiliano - Ahhh... yea thats a very common mistake. Glad to see you worked it out.
#54
I saw Torsion Beta as the top message on the board and though we had a new version to play with
02/12/2008 (9:41 am)
:(I saw Torsion Beta as the top message on the board and though we had a new version to play with
#55
02/12/2008 (9:46 am)
Yeah, me too. I'm eager to get the region support.
#56
02/20/2008 (9:11 am)
No new release version?
#57
02/20/2008 (3:31 pm)
Tom posted last monthQuote:
Hey guys.
We're in the middle of a huge crunch... as soon as i can ship it i will.
Torque Owner James Terry