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Problem with Eye Node

by Anthony Rosenbaum · in Artist Corner · 07/21/2002 (8:25 pm) · 1 replies

Ok so I'm back to exporting a player modle well mecha this time. It is set up with biped and the mesh is linked to the biped system. I can get it to export with animation I just can't get the "eye node" to work. I check the dump file and it says
Quote:
Adding node "Eye " with parent "Bip01 Head" to subtree rooted on max-node "base01".
so I know that the node is read but EVERY time the eye never works, it goes to the default bounds' pivot point. I have exported a single mesh player with an eye Node and it worked fine, but this one is stumping me can anyone help?

#1
07/22/2002 (4:18 am)
ok i found the problem I forgot to uncheck collapse trasform. So now I got the eye working and the animations seems to work in the show tool but in game the walkign pattern is all screwed up? any clue