Game Development Community

Which is better to you?

by Ricky Hopper · in General Discussion · 06/07/2007 (1:46 pm) · 4 replies

Which do you think is better: A game that emulates real life, or a game that... doesn't? I like ones that don't, because if it emulated real life, I would just do something in real life.

#1
06/07/2007 (1:57 pm)
I like games which don't try to emulate real life that much. The best games are the ones which emulate real life visually but aren't true to life when it comes to the gameplay. smart ai is cool but who wants to have a gunfight with a bunch of guys just hiding and taking cover the whole time.
#2
06/11/2007 (8:09 am)
Yes.. taking cover and hidding behind objects with limited bullets and simple guns...and the fact of the posibility of instant death with just one well placed shot or a slow and painful death with a not so well placed one .. its a reality in life... but it would be incredibly boring in games

thats why fantasy exists .. in movies , in games in stories in general..to get away reality and entertain and relax ourselves.. because if you want to see real life.. just watch from your room window hahahah

in games and movies we want overreactions and exaggerations.. normally thing that couldnt happen in rea life...
like firing a machine gun with one hand hanging from a helicopter ski in an action loaded high speed persuit ...

so my opionion.. is go off reality when making games.. what ever is the theme.. just dont simulate real life.. because it will be boring in most cases

Cheers!
#3
06/11/2007 (8:34 am)
I suspect that if games are ever to be taken as seriously as books and films, we will need a few that represent a wide variety of real life elements . . . even the 'boring' ones. :)

And remember, 'boring' to some people might just be 'profoundly life-changing' to another. For example, "Eternal Sunshine Of The Spotless Mind" is, to me, one of the best movies ever made. But most people have never heard of it and probably wouldn't like it if they saw it.

Your best bet is to formulate some game ideas, prototype them, evalute each and decide which ones are compelling to you personally. It's very likely that a small group of the game-buying public might want to play those games as well.

Prototype early and playtest often.
#4
06/11/2007 (10:39 am)
Now wait: I love fantasy games *tribes1-vengeance* but also like games like CounterStrike...
As well, I like games that take place way back when... you can't join the army and fight with swords no more :P