GUI Editor of Torque needs changes
by Nathan Martin · in Site Feedback · 07/21/2002 (10:59 am) · 4 replies
I hope this is the right place to be posting suggestions for the torque engine and such, well here goes. When I was playing around with the RealmWars demo and tried messing around with the GUI editor, I've found that it shrinks the actual GUI area and it doesn't for like controls and such, because of this when you get out of the GUI editor it's really messed up since the controls are not placed where you did in editor mode. I think it would be best to have the GUI area scrollable during GUI editor mode instead of shrinking it.
Because it is just awful trying to do decent GUI design and I would hate to be a game developer trying to place buttons and such in the right place to fit the background image layout since it is impossible to actually put buttons at the top area of the GUI. Anyway I just think it would be best to make the GUI editor area scrollable instead of shrinking it since it's not a very good method at all to shrink the GUI to make everything 'fit'.
Because it is just awful trying to do decent GUI design and I would hate to be a game developer trying to place buttons and such in the right place to fit the background image layout since it is impossible to actually put buttons at the top area of the GUI. Anyway I just think it would be best to make the GUI editor area scrollable instead of shrinking it since it's not a very good method at all to shrink the GUI to make everything 'fit'.
About the author
By day I work as an embedded microcontroller programmer for mainly Blackfin MCU/DSPs, and by night, and free time too, I'm a hobbyist game developer.
#3
07/21/2002 (12:25 pm)
That's because you guys are using the sizing parameters incorrectly.
#4
07/21/2002 (12:56 pm)
Quote:That's because you guys are using the sizing parameters incorrectly.He is correct. I will elaborate a little more. Basically the 'window' you see where you place the controls is a 640x480 window. This is how it will look at the lowest 640x480 resolution. You just need to correctly use the vertical and horizontal placing parameters (such as left or right or top or bottom).
Associate James Urquhart
it usually ends up a mile off from where i put it.