GuiT2DObjectCtrl is possibly broken in B3
by Patrick Shaw · in Torque Game Builder · 05/29/2007 (12:37 pm) · 0 replies
Hi,
I created a guiT2DObjectCtrl from the gui editor and set the "SceneObject" field to "testObject". Here is the resulting gui file....
Note that the "SceneObject" field is missing from the resulting gui file. When I load the file in my game, I get the following error:
I created a guiT2DObjectCtrl from the gui editor and set the "SceneObject" field to "testObject". Here is the resulting gui file....
//--- OBJECT WRITE BEGIN ---
%guiContent = new GuiControl(gameTestGUi) {
canSaveDynamicFields = "0";
isContainer = "1";
Profile = "GuiDefaultProfile";
HorizSizing = "right";
VertSizing = "bottom";
Position = "0 0";
Extent = "800 600";
MinExtent = "8 2";
canSave = "1";
Visible = "1";
hovertime = "1000";
new guiT2DObjectCtrl(testControl) {
canSaveDynamicFields = "0";
Profile = "GuiDefaultProfile";
HorizSizing = "right";
VertSizing = "bottom";
position = "0 0";
Extent = "960 120";
MinExtent = "8 2";
canSave = "1";
Visible = "1";
hovertime = "1000";
groupNum = "-1";
buttonType = "RadioButton";
useMouseEvents = "0";
renderMargin = "0";
};
};
//--- OBJECT WRITE END ---Note that the "SceneObject" field is missing from the resulting gui file. When I load the file in my game, I get the following error:
game/gui/testGui.gui (0): Unable to instantiate non-conobject class guiT2DObjectCtrl.
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