Game Development Community

Camera.........

by Travis Vroman · in Torque Game Engine · 07/19/2002 (7:52 am) · 2 replies

I was wondering how to go about placing different camera angles when you walk thru different areas... (Sort of like resident evil, only the cameras have a slight ability to move.) What I really want is, for instance, when you walk into a room, for the camera to change to a different angle, and follow you around the room until you step into the range of another camera. Anybody know of a tut or even how to explain this?

#1
07/19/2002 (11:42 am)
Doesn't sound that hard... mmm... you could place some camera objects in the map (ie. simple SpawnSpheres) and add triggers, say when the player gets into the trigger change the camera to the one inside that trigger. The hard thing will be to control the player at the same time you are in another camera, by default when you control an object the camera is set to the object's camera viewpoint (in 3rd person view)
#2
07/20/2002 (4:46 am)
Is there any way to set something else in the viewpoint? For instance, say maybe that I could place an object of some sort in the viewpoint that allows the player to be controlled from another camera object. Could this possibly involve adding a datablock or making additional changes to camera.cs?