FxSunLight & fxShapeReplicator problem
by Maxime Jouin · in Technical Issues · 05/22/2007 (2:12 am) · 1 replies
Hello,
I use a modified version of TGE 1.5. I use a original fps mission and everything works fine when client and server are running on Windows. But when the server runs on linux (RH ES), the client crashed with the message "Bad world box!" during mission download.
Actually, if i remove all fxSunLight and all fxShapeReplicator sim objects from the mission, the client works fine...
I known i use a "particular" version of TGE but perhaps this problem would remind you an other one...
Thanks in advance.
Yves
I use a modified version of TGE 1.5. I use a original fps mission and everything works fine when client and server are running on Windows. But when the server runs on linux (RH ES), the client crashed with the message "Bad world box!" during mission download.
Actually, if i remove all fxSunLight and all fxShapeReplicator sim objects from the mission, the client works fine...
I known i use a "particular" version of TGE but perhaps this problem would remind you an other one...
Thanks in advance.
Yves
Torque 3D Owner Maxime Jouin
Default Studio Name
I found the solution : fxRenderObject.cc was not compiled and linked with my windows client, so ClassId were not compatible between server and client...
Yves