How far can you get with the game demo
by Van der planken Roel · in General Discussion · 05/22/2007 (1:27 am) · 7 replies
Hi all,
I would like to pick up torque again. I used to be a graphical artist and not a programmer (still not a hard core programmer).
I would like to create a simple online shooter game.
I can create models, I can script a bit for torque, I can create buildings and worlds.
But i can't program for torque.
So how for can i get with only the game demo?
When do you need a Indie licence.
(my game will not be distributed or will be free)
It is just for a hobby. (I's more modding I suppose.)
thanks in advance.
I would like to pick up torque again. I used to be a graphical artist and not a programmer (still not a hard core programmer).
I would like to create a simple online shooter game.
I can create models, I can script a bit for torque, I can create buildings and worlds.
But i can't program for torque.
So how for can i get with only the game demo?
When do you need a Indie licence.
(my game will not be distributed or will be free)
It is just for a hobby. (I's more modding I suppose.)
thanks in advance.
#2
I'm making a 3rd person shooter which the demo is set up for and there is alot more than characters and weapons in it.
When you make a game you have think; How what do you want your characters to do
do you want you characters to be able to move boxes. Do you want things to break and move realistically
If you by the game engine you get the source code which then you can access the private forms and the TDN.
The TDN helps integrate the ODE physics engine (Free) and there is source code on AI that you can use for example. The private forums help alot too.
My suggestion would be to by the engine.
05/22/2007 (7:19 am)
There is more to it than making characters and weapons. Theres AI and physics and some other stuff. I'm making a 3rd person shooter which the demo is set up for and there is alot more than characters and weapons in it.
When you make a game you have think; How what do you want your characters to do
do you want you characters to be able to move boxes. Do you want things to break and move realistically
If you by the game engine you get the source code which then you can access the private forms and the TDN.
The TDN helps integrate the ODE physics engine (Free) and there is source code on AI that you can use for example. The private forums help alot too.
My suggestion would be to by the engine.
#3
05/22/2007 (7:21 am)
Also this will help you with your programming skills
#4
Multi-Gametype FPS starter kit Version 1.1
05/22/2007 (7:39 am)
Zod has submitted a resource that uses a stock version of the Torque Game Engine with many TorqueScript changes.Multi-Gametype FPS starter kit Version 1.1
#5
Also, you could probably release your game to the general public, I don't see why not, your not making any money off of it, no need to buy an engine if your not making money. Someone correct me if I'm wrong.
05/22/2007 (10:13 am)
Morrie you can do all that from script side as well, he isn't doing Tribes2 all over again, he's simply practicing. So he does NOT need to buy the engine.Also, you could probably release your game to the general public, I don't see why not, your not making any money off of it, no need to buy an engine if your not making money. Someone correct me if I'm wrong.
#6
So once again, it is possible to make an online shooter game with just the demo.
05/22/2007 (12:32 pm)
I understand what is required to make a game, but most the online shooter games that I have seen do not have any AI. Even if AI is required for this game, it can be done from script.So once again, it is possible to make an online shooter game with just the demo.
#7
05/22/2007 (3:22 pm)
Ty Caleb, Morrie *Puts nose in air and snoots*.
Torque Owner Caleb
Default Studio Name
Good Luck!