Game Development Community

Torque script

by GAMEHACK3R · in General Discussion · 05/21/2007 (11:20 pm) · 23 replies

Im new to torque , just purchased TGE , and have found it very hard to find any indepth tutorials into torque script, from what i can gather torque script is ,for lack of a better phrase, "very weak". From what i can tell most game customisation ie player speed , has to be done via C++. I have not looked into doing the C++ side as i was hoping that since the TGE's torque script was suppose to be powerful i could do all of my coding in torque script instead of having to use C++ and TS.

I have completed quite a few of the tutorials, and have gone thru hundreds of posts in the last few days and i see over and over the use of C++, to get flexibility in my game am i going to have to rewrite in C++ or am i missing something ?? can Torque script provide a great degree of flexibility "out of the box" ?????

im trying to make the trasition from a C-script based engine which u could do everything with "out of the box" without any engine rewrite which came with great documentation (torques "out of the box" documentation is a little lacking). As many of u know , doing an engine rewrite takes a lot of time , where as using the higher lvl language takes very little time to modify your game to suit your needs.

i guess what i need is a "can and cant" do list of torque script, id prefer not to be spending countless hours trying to find/do things that just simply cant be done in torque script.
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#21
05/23/2007 (7:14 am)
@ Stephen, ok on the impulse. Hey Stephen is there any compiling help for Torque Using Bloodshed C++? or is that out of the question...?
#22
05/23/2007 (8:11 am)
There have been spurious reports of people getting it to work, but when asked, I don't remember anyone mentioning *how* they got DevC++ working with TGE. It is currently unsupported. If you can get it to work, let others know how.
#23
05/23/2007 (9:57 am)
Yea I would love too! If I could get ANYTHING to work, I'd tell how. :-).

Actually I think there should be a group of GG Employees or Interns that give tutorials on setting stuff up. I'm actually writing a tutorial *pictures in it* to get Quark Working with TGE, and as I learn more, I'll update it more. In about 2 weeks I'll make it a resource. Also I'll do a Mission Editor Tutorial. This is an effort to make an Atlantis Development Network for my Game Atlantis - 2042 *However this Development network will be freely based*, No one will have to pay to get in :-P, As such it'll cover alot more in depth to the basics of Torque, such as making Models, Texturing, Cutting, Exporting in High and Low LOD. Then More about how to texture.
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