Game Development Community

Request: "Global" objects

by Graham Jans · in Torque X 2D · 05/21/2007 (10:42 pm) · 0 replies

As it stands, it's a little annoying to have to reconfigure all my objects each time I make a new scene. Of course, I've been taking advantage of the fact that scenes are XML to speed up the process, but I think it would be very useful to be able to, for example, define template objects in a sort of "global" scene, and then to be able to reference those in any other scene or code block.