Invalid object type, "switch" in TGBX
by Will O-Reagan · in Torque X 2D · 05/20/2007 (12:31 am) · 0 replies
I know this is going to sound odd. But I can only think of one reason I should report this bug, and thats in hopes that it leads to you guys finding more bugs,
Step one, enter "switch" as an Object Type in TGBX
step two, attempt to remove the object type using TGBX
it doesnt work! I havn't experemented with it further, and I'm not going to, I just thought I'd leave that one for you guys... I don't really want to use the "switch" object type in my project anymore, and all that.
Step one, enter "switch" as an Object Type in TGBX
step two, attempt to remove the object type using TGBX
it doesnt work! I havn't experemented with it further, and I'm not going to, I just thought I'd leave that one for you guys... I don't really want to use the "switch" object type in my project anymore, and all that.
About the author
I have a degree in dramatic art, and literature, from UC Santa Barbara. I've worked for a few studios, also at Animax Ent in 2008, and some smaller studios. Currently studying Computer Science at CSU Channel Islands.