Tile feature (request for sprite batching?)
by Jason Swearingen · in Torque X 2D · 05/19/2007 (10:07 pm) · 0 replies
Hi, I was wondering if or when one of the following features were going to be added to TorqueX:
Non-square Tiles: I would like to be able to create tiles that can be outside the boundery of their rectangle. (for various depth reasons) granted perhaps then one has to consider draw order, which would effect batch performance.....
Sprite batching: A more flexible solution that would meet my needs (and actually would remove the need for non-square tiles) would be sprite-batch support, with customized draw order of course.
Both of these features are meant to improve performance of a isometric simulation, either for greater detail of terrain or of additional actors on-screen.
Are any of these features planned in the next release?
Thanks,
-J
Non-square Tiles: I would like to be able to create tiles that can be outside the boundery of their rectangle. (for various depth reasons) granted perhaps then one has to consider draw order, which would effect batch performance.....
Sprite batching: A more flexible solution that would meet my needs (and actually would remove the need for non-square tiles) would be sprite-batch support, with customized draw order of course.
Both of these features are meant to improve performance of a isometric simulation, either for greater detail of terrain or of additional actors on-screen.
Are any of these features planned in the next release?
Thanks,
-J