Smoothly moving particles
by Edward Smith · in Torque Game Engine · 05/18/2007 (10:46 pm) · 0 replies
I've set-up a path for my particle emitter to move along. In my mission world.
But currently I can only get the transform of the next node and set the particle emitter to that transform. This isn't very smooth.
I really want it to look like how it is in the mission editor when you move a particle emitter. I tried looking in to that but didn't get very far.
Has anyone got some better ideas/ways to implement this?
thanks!
Edward
But currently I can only get the transform of the next node and set the particle emitter to that transform. This isn't very smooth.
I really want it to look like how it is in the mission editor when you move a particle emitter. I tried looking in to that but didn't get very far.
Has anyone got some better ideas/ways to implement this?
thanks!
Edward
About the author
Currently working on a WW2 FPS game.