Building a game(questions)
by Anthony C · in General Discussion · 05/16/2007 (8:24 am) · 4 replies
Hello :) So im messing around with the 3d game programming all in one book and as one poster put it "treat it as a reference, not a tutorial", im learning that its exactly that. Now im looking at what the books are doing, and trying to understand it. So here's my question :)
Is *this* going to work for a basic setup.
1) Load up nothing but a world(an .mis file and everything that goes with it to make it work) to have just a person drop into an environment
2) add the player controls for movement
3) add a weapon
4) add a building
I'm keeping it basic because i like to work in steps, but im curious from the veterans of the forums to hear some input on my attack plan here. Any comments are welcome, thanks in advance for any help
One last quesstion..
5) ;) what program produces .mis files?
Is *this* going to work for a basic setup.
1) Load up nothing but a world(an .mis file and everything that goes with it to make it work) to have just a person drop into an environment
2) add the player controls for movement
3) add a weapon
4) add a building
I'm keeping it basic because i like to work in steps, but im curious from the veterans of the forums to hear some input on my attack plan here. Any comments are welcome, thanks in advance for any help
One last quesstion..
5) ;) what program produces .mis files?
About the author
#2
On another note, all I did was buy 3DGPAI1, what am I missing out on (learning curve-wise) by not buying the engine. I keep hearing about starter kits and tutorials. Like I said this is my first read 3d programming attempt, so im really not sure what i have and what im missing out on.
05/16/2007 (5:43 pm)
Thanks Aaron,On another note, all I did was buy 3DGPAI1, what am I missing out on (learning curve-wise) by not buying the engine. I keep hearing about starter kits and tutorials. Like I said this is my first read 3d programming attempt, so im really not sure what i have and what im missing out on.
#3
TGE is a good engine HOWEVER, it's very tough once you get the basic crap down *weapons, armors, basic gameplay*
I have trouble with those tough setups... special weapon projectiles, blah blah
05/19/2007 (6:36 am)
Yea that book kinda stinx... I'd recommend Torque book it's pretty good. 40 thousand feet above or w/e... :-).TGE is a good engine HOWEVER, it's very tough once you get the basic crap down *weapons, armors, basic gameplay*
I have trouble with those tough setups... special weapon projectiles, blah blah
#4
I really like TGE. It is a bit tough getting started with it, but I believe the results are worth the effort. 3DGPAIO is a good book if you treat it as a reference. Try following all the tutorials on the codesamplers website. Here's a link . . .
www.codesampler.com/torque.htm
05/19/2007 (6:59 am)
@AnthonyI really like TGE. It is a bit tough getting started with it, but I believe the results are worth the effort. 3DGPAIO is a good book if you treat it as a reference. Try following all the tutorials on the codesamplers website. Here's a link . . .
www.codesampler.com/torque.htm
Torque Owner Aaron E
Default Studio Name
The basic plan you've outlined sounds good. Player controls are automatically assigned, but you can bind new key controls to player movements from the Options panel (ctrl + o). Adding existing weapons, objects and buildings into the world is easy using the world editor (F11).
To answer your question, the TGE world editor allows you to build and save .MIS mission files. Make sure you apply your changes before saving, however.
Also, if you're into punishing yourself, you *could* build all your .MIS files from the ground up using a simple text editor like Notepad. You would need to have an encyclopedic knowledge of .MIS object values, TGE world coordinates and various settings to create one in a text editor though. :)
I do all of my MIS building in the world editor -- and most of my .MIS editing. However, sometimes, if I'm overly lazy, I'll use notepad to make minor changes in placement.
Also, .MIS files can be used to call up and execute script files (.CS), so you would need to add those calls (or other scripted behaviours) from a text editor anyway. For example, some of my early missions call one set of AI scripts while other missions call up a different set of AI scripts when the mission loads. Very cool stuff.