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Lever/Switch Activating Event

by Chad Kilgore · in Torque Game Engine · 05/14/2007 (11:15 am) · 1 replies

What I am trying to is create have a lever that players could activate, which would, in turn, cause another event to occur. For example, a player pulls the lever and a lifeboat goes down; when he/she pulls it again the lifeboat goes up.

Does anybody have any suggestions on how I could/should implement this? Should I model the objects as separate objects? Should I have an action on the lever call animation which then would call an animation for the lifeboat? (If I were to this way, wouldn't the bounding box for the lifeboat have to be huge to include the animation?) Thanks for the help.

#1
05/14/2007 (11:38 am)
Option 1:
Create a trigger, once the player enters the trigger area surrounding the switch it is toggled (if you have an animated DTS)

Option 2:
Create a trigger, once the player enters the trigger area surrounding the switch, add an on mouse click event, so that it then toggles your animation and calls another function.

Option 3:
As option 2, but mapping a binded keypress for example pressing U for USE instead of a mouse click.