Before it Happens
by Bryce · in Game Design and Creative Issues · 05/03/2007 (9:30 pm) · 3 replies
Here's the storyline:
It is somewhere in the very near future. The Chinese have begun a westward expansion by force, taking everything from there all the way to the Atlantic coast. Things there have become very unstable, and someone needs to get into the action to assist the struggling armies of the weaker nations.
An elite group of operatives from all over the globe have joined together into one: an illegal group code-named Team Sierra. They attack by foot, air, sea, and sometimes even by stealth. Their goal is to resist the expansion and stop the conflict before the Chinese capture the British and Russian militaries, which would allow them to take the rest of the world as well.
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Artificial Intelligence
I have already programmed interactive AI. Your teammates will, on command, follow, stay, defend, fire, and hold fire. Enemies can be whistled at to lure them to a location for an easy kill.
Missions
Missions will take place in a variety of styles. Some missions will be stealth based, where you infiltrate via vent tubes or sewers or whatever, sneak around, gather documents, and get out alive. Some are high profile, spray-and-pray-blow-em-up. Some, you are in tanks, jeeps, and even AV-8B Harrier jets. I'm going to make 10-15 missions to play, single or multiplayer.
Special Stuff
Most cinematics will happen in-game.
I am working to allow the player to grab an enemy and disable him by means of chokehold or snapping his neck.
Players and AI teammates will communicate events by radio or hand signal to announce events like enemy in view, under fire, and need ammo.
It is somewhere in the very near future. The Chinese have begun a westward expansion by force, taking everything from there all the way to the Atlantic coast. Things there have become very unstable, and someone needs to get into the action to assist the struggling armies of the weaker nations.
An elite group of operatives from all over the globe have joined together into one: an illegal group code-named Team Sierra. They attack by foot, air, sea, and sometimes even by stealth. Their goal is to resist the expansion and stop the conflict before the Chinese capture the British and Russian militaries, which would allow them to take the rest of the world as well.
***********************************************
Artificial Intelligence
I have already programmed interactive AI. Your teammates will, on command, follow, stay, defend, fire, and hold fire. Enemies can be whistled at to lure them to a location for an easy kill.
Missions
Missions will take place in a variety of styles. Some missions will be stealth based, where you infiltrate via vent tubes or sewers or whatever, sneak around, gather documents, and get out alive. Some are high profile, spray-and-pray-blow-em-up. Some, you are in tanks, jeeps, and even AV-8B Harrier jets. I'm going to make 10-15 missions to play, single or multiplayer.
Special Stuff
Most cinematics will happen in-game.
I am working to allow the player to grab an enemy and disable him by means of chokehold or snapping his neck.
Players and AI teammates will communicate events by radio or hand signal to announce events like enemy in view, under fire, and need ammo.
#2
Seems like a good fun game idea. However, I believe that 10-15 missions could be enough if you make them Hlao-style misions, nice and long with checkpoints and several subsections. As far as the game's missions go, will they be consecutive and linked by a story, or something like in (damn I forgot the name) where you just play any mission you want, and while each mission has a bit of background and its own objectives and stuff, they're not really linked.
05/05/2007 (11:38 pm)
Quote:and sometimes even by stealth:D
Seems like a good fun game idea. However, I believe that 10-15 missions could be enough if you make them Hlao-style misions, nice and long with checkpoints and several subsections. As far as the game's missions go, will they be consecutive and linked by a story, or something like in (damn I forgot the name) where you just play any mission you want, and while each mission has a bit of background and its own objectives and stuff, they're not really linked.
#3
@tyler: what mini games could i put? the best thing i would think of is a mini game for picking door locks, but ubisoft would sue me because that was done in splinter cell!!
my plan for stealth is to place trggers in areas of my map that are very dark. when the player is in one, this changes a variable in the ai code, which tells it that it can't see players unless they make a lot of noise (shooting, making radio calls, etc etc). just an idea, i don't know if i would be able to do this yet.
05/06/2007 (7:22 pm)
@daniel: My missions will be fairly long, yes, like halo missions. @tyler: what mini games could i put? the best thing i would think of is a mini game for picking door locks, but ubisoft would sue me because that was done in splinter cell!!
my plan for stealth is to place trggers in areas of my map that are very dark. when the player is in one, this changes a variable in the ai code, which tells it that it can't see players unless they make a lot of noise (shooting, making radio calls, etc etc). just an idea, i don't know if i would be able to do this yet.
Torque Owner Tyler Slabinski
Try adding a few more (maybe around 25-30) and put in minigames and unlockables.
Believe me, this will make people play longer.