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A second mount point

by Travis Vroman · in Torque Game Engine · 07/12/2002 (5:35 pm) · 1 replies

how do I add a 'mount point' (that's what I'm calling it) to a gun I'm making? In other words, how do I attatch the second (or left) hang to the weapon?

#1
08/08/2002 (10:36 am)
I don't believe you can use 2 mount points at the same time. If you want the other arm to hold the weapon you need to use a different armThread. If you are using the default player model try this in your weapon's .cs (for the gun you are mounting not weapon.cs) file in datablock ShapeBaseImageData

armTread = "looksn";

This is a sniper like arm position but still may not help you. You may need to create a new armThread for the model to get it to work the way you like or make a new model with new armThreads.

Hope this helps.

Coz