What can we expect in TorqueX 1.0?
by Chris Kim · in Torque X 2D · 05/02/2007 (9:03 am) · 3 replies
I'm eagerly waiting for v1.0 with Pro license.
I hear that v1.0 is around the corner (several weeks from now -1wk since I heard last week) and I'm checking everyday for the news.
In the mean time, can someone at GG tell us what to expect in v1.0?
I'm sure there are many new features and bug fixes.
Some of the specific things I want to know are the followings.
1. Control over inactive window. Can I set the flag to "update" while window is inactive and minimized?
Normally when app is minimized, the application halts, but for network game, it needs to send "stay alive" message. It might be useful to have flag to "update" not only for inactive window but for minimized as well.
2. Full source for TorqueX Pro. Does this include source for TGBX as well?
3. Platform starter, available at the same time?
3.1 Will it include full source?
3.2 Can we reuse the art resource? Or it's prohibited.
4. Any support for network while we are waiting for XNA to support network?
5. Will it support VISTA (IA32 and IA64)
6. GUI Editor in TGBX?
7. Basic 3D support. To be able to render an object with animation would be fine just like TGB.
8. Anything new that we didn't hear about...
Thanks.
I hear that v1.0 is around the corner (several weeks from now -1wk since I heard last week) and I'm checking everyday for the news.
In the mean time, can someone at GG tell us what to expect in v1.0?
I'm sure there are many new features and bug fixes.
Some of the specific things I want to know are the followings.
1. Control over inactive window. Can I set the flag to "update" while window is inactive and minimized?
Normally when app is minimized, the application halts, but for network game, it needs to send "stay alive" message. It might be useful to have flag to "update" not only for inactive window but for minimized as well.
2. Full source for TorqueX Pro. Does this include source for TGBX as well?
3. Platform starter, available at the same time?
3.1 Will it include full source?
3.2 Can we reuse the art resource? Or it's prohibited.
4. Any support for network while we are waiting for XNA to support network?
5. Will it support VISTA (IA32 and IA64)
6. GUI Editor in TGBX?
7. Basic 3D support. To be able to render an object with animation would be fine just like TGB.
8. Anything new that we didn't hear about...
Thanks.
About the author
#3
05/05/2007 (8:09 am)
I'm curious if TX 1.0 will be replacing it's font rendering with XNA's sprite font content processor, to allow easier use of different fonts.
Torque 3D Owner Jonathon Stevens
1. This is half XNA (a flag can be set to allow updates to continue) and half TX which will not change for 1.0
2. No, TGBX is completely different than TorqueX and you will not get the source for it with Pro.
3. Yes, yes, yes (why would you, thousands of other people will end up with that same art. don't make a dull game by using placeholder art)
4. No outside of what comes inherent with .net (system.net)
5. Yes for 32, possibly for 64
6. no
7. Already has basic 3D support, wont have more than what you have now (you can render an object w/ animation, it's just not as simple as TGE)
8. muh ha ha ha ha ha