Game Development Community

nighttime lighting...

by Travis Vroman · in Torque Game Engine · 07/10/2002 (8:50 am) · 6 replies

ok... I adjusted the sun settings and replaced the sky textures so that I could have a nighttime stage. My question now is... how can I place static lights around the stage?

#1
07/10/2002 (9:55 am)
Good Question.

I'm sure i have never come across a light object, except the sun.
#2
07/10/2002 (9:58 am)
I'm sure there's a resource somewhere that provides lights that you can add using the editor. Maybe search on "fx"?
#3
07/10/2002 (10:02 am)
are you talking about "map" lights (omni, spotlight, whatever ... then you should check Desmond Fletchers website out), like lights added in Worlcraft/Quark or are you talking about adding "only" lights to the mission in the TQ editor (then you could use Melv's fxLight, yeah!) ... ?
#4
07/10/2002 (10:41 am)
If you want terrain lighting go to Melv May's fxLight resource:
www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=2660
#5
07/10/2002 (12:01 pm)
Thanks guys... also, does anyone know how I can get them to shut off when shot?
#6
07/10/2002 (12:07 pm)
Maybe define a trigger around the light that switches off the light when it detects a bullet hitting it?

I don't think Torque supports dynamic lighting on terrains though; only inside interiors made in Warcraft. I could be wrong though.