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Sailboat Simulator

by Theodor Gisli · in Torque Game Engine · 07/10/2002 (4:36 am) · 0 replies

Hello everyone,

I am evaluating Torque for a sailboat simulator. As I am still learning Torque and rather new to 3D modelling and mapping, I would like to get your input on how to achieve a few things:

Dynamic environment
- Variable wind speed and direction
- Rain, snow, clouds, sunshine
- Daytime and nighttime rotation

Water physics
- Waves, including deep ocean waves
- Surf and coast line interation
- Currents and water friction
- Bobbing effects
- Boat wake movements

Moving structures

I would really appreciate pointers to articles, tutorials or discussions on how to achieve these things with Torque. If you guys have experimented or implemented some of these, I would like to hear about your approach.

Thanks in advance,
Theodor

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