Game Development Community

Automated Fixer for Linux Build Issues

by Dreamer · in Torque Game Engine · 04/22/2007 (9:26 am) · 5 replies

I have made an automated fixer for all the known Linux build issues I could find.
It is capable of installing dependencies as well as patching TGE.
I've posted it as a resource here
Enjoy!

Regards,
Dreamer

#1
04/25/2007 (5:18 pm)
You're a pimp Dreamer.

Thanks lol
#2
04/29/2007 (3:54 pm)
This is great Dreamer! This is much better comparing to my own scripted hacks :)
#3
04/29/2007 (4:38 pm)
Just used it on Ubuntu's Feisty Fawn. Worked like a charm! Was 10x easier than doing an Windows compile! Thanks, keep it up.
#4
06/26/2007 (5:46 pm)
It worked untill the end im running pclinuxos and amd 64 3800
--> Linking out.GCC4.RELEASE/torqueDemo.bin
/usr/bin/ld: cannot find -lGLU
collect2: ld returned 1 exit status
make[1]: *** [out.GCC4.RELEASE/torqueDemo.bin] Error 1
make: *** [default] Error 2

as far as i can see there are only the 32bit libs ?

[hans@S0106001731d8d8e7 Torque15]$ locate libGLU.so.1
/usr/lib/libGLU.so.1
/usr/lib/libGLU.so.1.3.060500


what do i do dreamer ?
#5
06/26/2007 (6:29 pm)
Nevermind i got it just needed to compile mesa from source