Game Development Community

Road/race track

by David james Stevenson · in Torque Game Engine · 04/20/2007 (1:54 pm) · 4 replies

I have found a very few posts on making roads/race tracks in the forums and read with interest. Iam new to torque, so the few posts i read did not really enlighten me. Can someone give me a little time to explain how to acheive this.

Thankyou.

DJS.

#1
04/20/2007 (3:11 pm)
It depends on what type of track you are wanting to build.
You can use the terrain to make a dirt track, or you can use dif objects. It just all depends on they type of track you want to build.
#2
04/23/2007 (10:40 am)
I was looking more towards a road/race (tarmac) track rather than dirt track. If i use dif objects, how is this done. Is it a model of the whole track done in a modelling program or is it a small section of a track were you can place in to torque world editor and create a road/track to hearts content?. Its difficult being a newbie trying to achieve something?. This is were a lot of us fail coming up against our first problem and not being able to overcome difficulties.

Thankyou.

DJS.
#3
04/24/2007 (1:16 pm)
The best way would be to split it up into chunks. IE: shourt straight, long straight, curve right, curve left, ect... This way Torques lod will work properly, and you can reuse the parts.

Quote:
Its difficult being a newbie trying to achieve something?. This is were a lot of us fail coming up against our first problem and not being able to overcome difficulties.
That the problem with any software/hardware. It takes time and patience to learn it.
#4
03/09/2009 (11:28 pm)
search for fxroad